-
Notifications
You must be signed in to change notification settings - Fork 152
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Save state handling updates and optimizations
* Imagine: Add DynArray class * Imagine: Add Gzip utility functions * Imagine: Allow rewinding ArchiveIterator after incrementing to the end * Imagine: Add IOBuffer constructor to IO and span constructor to MapIO * Imagine: Add PosixIO and MapIO constructors to PosixFileIO * Imagine: Rename IOUtils.hh to IOUtils-impl.hh and make it an external header * EmuFramework: Add new readState()/writeState() API for working with states in memory buffers, needed to support future features like rewinding * EmuFramework: Cache FileIO for autosave states to reduce overhead when writing data mid-emulation * EmuFramework: Add OutSizeTracker class * EmuFramework: Only consider autosave state older than backup memory if the timestamps differ by more than 1 second * C64.emu: Cache the system files archive iterator to speed up successive calls to sysfile_locate() and sysfile_load() * NEO.emu: Fix crash when opening content list menu and the content folder doesn't exist * Convert all systems to new save state API
- Loading branch information
Robert Broglia
committed
Nov 5, 2023
1 parent
a2d96d1
commit 9e22e50
Showing
92 changed files
with
1,278 additions
and
1,071 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.