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# qb-storerobbery | ||
Gives the player the ability to rob the default stores around the map. Rob the registers through the use of the `lockpick` or `advancedlockpick` item. And crack the safes through minigames. | ||
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## Config | ||
- OpenRegisterTime | ||
- Determines how long the progressbar and animation will last when robbing a register with a `lockpick`. Prefferably this should be a number divisble by 2. Number in milliseconds. | ||
- RegisterReward | ||
- Minimum and maximum value that gets given to the player robbing a register. Reward is defaulted to cash | ||
- ChanceAtSticky | ||
- Percentage chance that the player will get a `stickynote` reward with the pin code to open the `keypad` safe type | ||
- RegisterRefresh | ||
- Minimum and maximum time it takes for a register to refresh after being robbed. Number in milliseconds. | ||
- SafeReward | ||
- MarkedBillsAmount | ||
- Minimum and maximum amount of `markedbills` bags you get when robbing a safe. | ||
- MarkedBillsWorth | ||
- The value that should be added to the `markedbills` bags. | ||
- ChanceAtSpecial | ||
- Chance in percentage of the player also getting `rolex` item when robbing a safe. With minimum and max values. The chance is divided by 2 to determine if the player should also get `goldbar` item. Aka half the chance of `rolex`. | ||
- SafeRefresh | ||
- Time it takes for a safe to refresh after being robbed. Number in milliseconds. | ||
- MinimumCops | ||
- The amount of cops required to start a store robbery. To fend of grinders and force RolePlaying. | ||
- NotEnoughCopsNotify | ||
- Notify the player wheter or not there aren't enough cops when trying to rob. | ||
- CallCopsTimeout | ||
- To prevent police report spam. Only create a police alert _per_ player per timeout. Number in milliseconds. | ||
- UseDrawText | ||
- Wheter or not to use DrawTextUI or 3DText | ||
# qbx_storerobbery (WIP) | ||
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A resource which gives the player the ability to rob the stores around the map! |
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