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Build: PS2 / PPSSPP / AppIcon Fixes to pass all compile workflow checks #2337
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Build: PS2 / PPSSPP / AppIcon Fixes to pass all compile workflow checks #2337
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I see this has active pushes still so I converted to a draft PR. Does this PR override the need for #2334 ? |
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This adds code to get PPSSPP to compile on Apple TV (so Provenance Project compiles on build tests using appletvos), and for Play to compile on iOS (updates the hardcoded paths), on top of 2334. So.. this could just be pointed to merge into 2334, or it could be overridden — it’s up to you. =] These are essentially fixes to get all the build checks to pass. AppIcon in Assets using Single Size (the 1024x1024 image) was throwing an error, which is fixed by specifying individual sizes. A script to auto generate various sizes of icons on iOS/watchOS is added, along with different sizes in Contents.json inside AppIcon. With this, everything should now compile on all tests. |
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Signed-off-by: Joseph Mattello <[email protected]>
Signed-off-by: Joseph Mattello <[email protected]>
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What does this PR do
Fixes PS2 paths to relative path
Fixes PPSSPP to compile on AppleTV (needs Apple TV MoltenVK to work on AppleTV)
Fixes AppIcon sizes to individual sizes (so it compiles on Azure Xcode 14.1)
Where should the reviewer start
How should this be manually tested
Any background context you want to provide
What are the relevant tickets
Screenshots (important for UI changes)
Questions