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feat: Add WorldRoute to enable swapping worlds from the RouterCompone…
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…nt (flame-engine#3372)

This PR adds the `WorldRoute` which acts as a normal route, but instead
of adding a new component (page), it swaps out the world that the camera
(either the default camera or an explicitly passed in one) is watching.
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spydon authored Nov 24, 2024
1 parent 8d6a5bb commit 497f128
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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ desktop/
coverage/
pubspec.lock
pubspec_overrides.yaml
.fvmrc

# Sphinx related
__pycache__/
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124 changes: 73 additions & 51 deletions doc/flame/examples/lib/router.dart
Original file line number Diff line number Diff line change
Expand Up @@ -14,50 +14,22 @@ class RouterGame extends FlameGame {
add(
router = RouterComponent(
routes: {
'splash': Route(SplashScreenPage.new),
'home': Route(StartPage.new),
'level1': Route(Level1Page.new),
'level2': Route(Level2Page.new),
'level1': WorldRoute(Level1Page.new),
'level2': WorldRoute(Level2Page.new, maintainState: false),
'pause': PauseRoute(),
},
initialRoute: 'splash',
initialRoute: 'home',
),
);
}
}

class SplashScreenPage extends Component
with TapCallbacks, HasGameReference<RouterGame> {
@override
Future<void> onLoad() async {
addAll([
Background(const Color(0xff282828)),
TextBoxComponent(
text: '[Router demo]',
textRenderer: TextPaint(
style: const TextStyle(
color: Color(0x66ffffff),
fontSize: 16,
),
),
align: Anchor.center,
size: game.canvasSize,
),
]);
}

@override
bool containsLocalPoint(Vector2 point) => true;

@override
void onTapUp(TapUpEvent event) => game.router.pushNamed('home');
}

class StartPage extends Component with HasGameReference<RouterGame> {
StartPage() {
addAll([
_logo = TextComponent(
text: 'Syzygy',
text: 'Your Game',
textRenderer: TextPaint(
style: const TextStyle(
fontSize: 64,
Expand Down Expand Up @@ -231,22 +203,28 @@ class PauseButton extends SimpleButton with HasGameReference<RouterGame> {
..lineTo(26, 30),
position: Vector2(60, 10),
);

bool isPaused = false;

@override
void action() => game.router.pushNamed('pause');
void action() {
if (isPaused) {
game.router.pop();
} else {
game.router.pushNamed('pause');
}
isPaused = !isPaused;
}
}

class Level1Page extends Component {
class Level1Page extends DecoratedWorld with HasGameReference {
@override
Future<void> onLoad() async {
final game = findGame()!;
addAll([
Background(const Color(0xbb2a074f)),
BackButton(),
PauseButton(),
Planet(
radius: 25,
color: const Color(0xfffff188),
position: game.size / 2,
children: [
Orbit(
radius: 110,
Expand All @@ -267,20 +245,33 @@ class Level1Page extends Component {
),
]);
}

final hudComponents = <Component>[];

@override
void onMount() {
hudComponents.addAll([
BackButton(),
PauseButton(),
]);
game.camera.viewport.addAll(hudComponents);
}

@override
void onRemove() {
game.camera.viewport.removeAll(hudComponents);
super.onRemove();
}
}

class Level2Page extends Component {
class Level2Page extends DecoratedWorld with HasGameReference {
@override
Future<void> onLoad() async {
final game = findGame()!;
addAll([
Background(const Color(0xff052b44)),
BackButton(),
PauseButton(),
Planet(
radius: 30,
color: const Color(0xFFFFFFff),
position: game.size / 2,
children: [
Orbit(
radius: 60,
Expand Down Expand Up @@ -311,6 +302,23 @@ class Level2Page extends Component {
),
]);
}

final hudComponents = <Component>[];

@override
void onMount() {
hudComponents.addAll([
BackButton(),
PauseButton(),
]);
game.camera.viewport.addAll(hudComponents);
}

@override
void onRemove() {
game.camera.viewport.removeAll(hudComponents);
super.onRemove();
}
}

class Planet extends PositionComponent {
Expand Down Expand Up @@ -367,18 +375,19 @@ class PauseRoute extends Route {

@override
void onPush(Route? previousRoute) {
previousRoute!
..stopTime()
..addRenderEffect(
PaintDecorator.grayscale(opacity: 0.5)..addBlur(3.0),
);
if (previousRoute is WorldRoute && previousRoute.world is DecoratedWorld) {
(previousRoute.world! as DecoratedWorld).timeScale = 0;
(previousRoute.world! as DecoratedWorld).decorator =
PaintDecorator.grayscale(opacity: 0.5)..addBlur(3.0);
}
}

@override
void onPop(Route nextRoute) {
nextRoute
..resumeTime()
..removeRenderEffect();
if (nextRoute is WorldRoute && nextRoute.world is DecoratedWorld) {
(nextRoute.world! as DecoratedWorld).timeScale = 1;
(nextRoute.world! as DecoratedWorld).decorator = null;
}
}
}

Expand Down Expand Up @@ -412,3 +421,16 @@ class PausePage extends Component
@override
void onTapUp(TapUpEvent event) => game.router.pop();
}

class DecoratedWorld extends World with HasTimeScale {
PaintDecorator? decorator;

@override
void renderFromCamera(Canvas canvas) {
if (decorator == null) {
super.renderFromCamera(canvas);
} else {
decorator!.applyChain(super.renderFromCamera, canvas);
}
}
}
40 changes: 40 additions & 0 deletions doc/flame/router.md
Original file line number Diff line number Diff line change
Expand Up @@ -90,6 +90,46 @@ The current route can be replaced using `pushReplacementNamed` or `pushReplaceme
simply executes `pop` on the current route and then `pushNamed` or `pushRoute`.


## WorldRoute

The **WorldRoute** is a special route that allows setting active game worlds via the router. These
Such routes can be used, for example, for swapping levels implemented as separate worlds in your
game.

By default, the `WorldRoute` will replace the current world with the new one and by default it will
keep the state of the world after being popped from the stack. If you want the world to be recreated
each time the route is activated, set `maintainState` to `false`.

If you are not using the built-in `CameraComponent` you can pass in the camera that you want to use
explicitly in the constructor.

```dart
final router = RouterComponent(
routes: {
'level1': WorldRoute(MyWorld1.new),
'level2': WorldRoute(MyWorld2.new, maintainState: false),
},
);
class MyWorld1 extends World {
@override
Future<void> onLoad() async {
add(BackgroundComponent());
add(PlayerComponent());
}
}
class MyWorld2 extends World {
@override
Future<void> onLoad() async {
add(BackgroundComponent());
add(PlayerComponent());
add(EnemyComponent());
}
}
```


## OverlayRoute

The **OverlayRoute** is a special route that allows adding game overlays via the router. These
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2 changes: 2 additions & 0 deletions examples/lib/main.dart
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,7 @@ import 'package:examples/stories/input/input.dart';
import 'package:examples/stories/layout/layout.dart';
import 'package:examples/stories/parallax/parallax.dart';
import 'package:examples/stories/rendering/rendering.dart';
import 'package:examples/stories/router/router.dart';
import 'package:examples/stories/sprites/sprites.dart';
import 'package:examples/stories/structure/structure.dart';
import 'package:examples/stories/svg/svg.dart';
Expand Down Expand Up @@ -88,6 +89,7 @@ void runAsDashbook() {
addLayoutStories(dashbook);
addParallaxStories(dashbook);
addRenderingStories(dashbook);
addRouterStories(dashbook);
addTiledStories(dashbook);
addSpritesStories(dashbook);
addSvgStories(dashbook);
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13 changes: 13 additions & 0 deletions examples/lib/stories/router/router.dart
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
import 'package:dashbook/dashbook.dart';
import 'package:examples/commons/commons.dart';
import 'package:examples/stories/router/router_world_example.dart';
import 'package:flame/game.dart';

void addRouterStories(Dashbook dashbook) {
dashbook.storiesOf('Router').add(
'Router with multiple worlds',
(_) => GameWidget(game: RouterWorldExample()),
codeLink: baseLink('router/router_world_example.dart'),
info: RouterWorldExample.description,
);
}
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