im learning 3D graphics. hey maybe we will make a photorealistic scene who knows.
- OpenGL 460
- cmake
- Clang
- ninja
on windows, you can use MSVC instead of clang.
if it doesnt build, i will probably fix it soon.
I dont know if its just for me but when i try to build on linux the app cant fucking compile the Shader Program. And I dont knwo why.
I think its because of the OpenGL Version but again... I DONT KNOW!
Maybe you can fix it.
git clone https://github.com/NotHalls/Bagel --recursive
NOTE: do not forget the "--recursive" flag
2. `cd Bagel`
cmake -G Ninja -B build -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_BUILD_TYPE=Debug
OR, if you want MSVC
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Debug
cmake --build build
if you are using MSVC then just open the .sln file in Visual Studio
yea that should be all.
unless im forgetting something.