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Bagel

im learning 3D graphics. hey maybe we will make a photorealistic scene who knows.

How To Build

Deps

  1. OpenGL 460
  2. cmake
  3. Clang
  4. ninja

    on windows, you can use MSVC instead of clang.
    if it doesnt build, i will probably fix it soon.

The linux build problem

I dont know if its just for me but when i try to build on linux the app cant fucking compile the Shader Program. And I dont knwo why.
I think its because of the OpenGL Version but again... I DONT KNOW!
Maybe you can fix it.

Build process

Clone The Repo:

  1. git clone https://github.com/NotHalls/Bagel --recursive

NOTE: do not forget the "--recursive" flag
2. `cd Bagel`

Windows:

  1. cmake -G Ninja -B build -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_BUILD_TYPE=Debug
    OR, if you want MSVC
    cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Debug
  2. cmake --build build

if you are using MSVC then just open the .sln file in Visual Studio

yea that should be all.
unless im forgetting something.

About

an fps game made with opengl for fun

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