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Light simulation and use of Queue in OpenGL Glut Library

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LightSim_Q

Light simulation and use of Queue (Torpeado) in OpenGL Glut Library

CREATOR : Nima Kamali Lassem

VS Community 2019 - OpenGL Glut - C

PROBLEMS: None that I noticed

ADDITIONAL FEATURES: 1.Menu screen {Play, Guide, and Exit button both by click and keys} 2.Guide Menu 3.Menu and End button in Game while playing 4.Choosable Torpeado Chasing Methode { 1.You can choose between FOCUS (using vector, not very fast but focused) and ULTRA (using basic glut functions, Very fast but fuzzy) 2.Displays the current method } 5.Mouse OpenGL location displayed on the screen 6.Torpeado fire using Queue ( The Best option in my opinion :) ) {Please add the queue header I have added to the game files in case it can not be found automatically}

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