Light simulation and use of Queue (Torpeado) in OpenGL Glut Library
HOW TO USE GLUT IN VS 2019: https://www.youtube.com/watch?v=XOtY4yzitdk
ADDITIONAL FEATURES: 1.Menu screen {Play, Guide, and Exit button both by click and keys} 2.Guide Menu 3.Menu and End button in Game while playing 4.Choosable Torpeado Chasing Methode { 1.You can choose between FOCUS (using vector, not very fast but focused) and ULTRA (using basic glut functions, Very fast but fuzzy) 2.Displays the current method } 5.Mouse OpenGL location displayed on the screen 6.Torpeado fire using Queue ( The Best option in my opinion :) ) {Please add the queue header I have added to the game files in case it can not be found automatically}