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rak-rs

A fully functional RakNet implementation in pure rust, asynchronously driven.

Getting Started

RakNet (rak-rs) is available on crates.io, to use it, add the following to your Cargo.toml:

[dependencies]
rak-rs = "0.3.3"

Features

This RakNet implementation comes with 3 primary features, async_std, async_tokio and mcpe. However, by default, only async_std is enabled, and mcpe requires you to modify your Cargo.toml.

If you wish to use these features, add them to your Cargo.toml as seen below:

[dependencies]
rak-rs = { version = "0.3.3", default-features = false, features = [ "async_tokio", "mcpe" ] }

rak-rs also provides the following modules:

  • rak_rs::client - A client implementation of RakNet, allowing you to connect to a RakNet server.
  • rak_rs::connection - A bare-bones implementation of a Raknet peer, this is mainly used for types.
  • rak_rs::error - A module with errors that both the Client and Server can respond with.
  • rak_rs::protocol - A lower level implementation of RakNet, responsible for encoding and decoding packets.
  • rak_rs::server - The base server implementation of RakNet.
  • rak_rs::util - General utilities used within rak-rs.

Client

The client module provides a way for you to interact with RakNet servers with code.

Example:

use rak_rs::client::{Client, DEFAULT_MTU};
use std::net::ToSocketAddrs;

#[async_std::main]
async fn main() {
    let version: u8 = 10;
    let mut client = Client::new(version, DEFAULT_MTU);

    client.connect("my_server.net:19132").await.unwrap();

    // receive packets
    loop {
        let packet = client.recv().await.unwrap();

        println!("Received a packet! {:?}", packet);

        client.send_ord(vec![254, 0, 1, 1], Some(1));
    }
}

Server

A RakNet server implementation in pure rust.

Example:

use rakrs::connection::Connection;
use rakrs::Listener;
use rakrs::

#[async_std::main]
async fn main() {
    let mut server = Listener::bind("0.0.0.0:19132").await.unwrap();
    server.start().await.unwrap();

    loop {
        let conn = server.accept().await;
        async_std::task::spawn(handle(conn.unwrap()));
    }
}

async fn handle(mut conn: Connection) {
    loop {
        // keeping the connection alive
        if conn.is_closed() {
            println!("Connection closed!");
            break;
        }
        if let Ok(pk) = conn.recv().await {
            println!("Got a connection packet {:?} ", pk);
        }
    }
}