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Setting up HammerPlusPlus for NT;RE

nullsystem edited this page Jun 25, 2024 · 3 revisions

First of all, the following steps will assume you've already setup Hammer++ for (original) NEOTOKYO using this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3023598888

Then to setup the game configuration for NT;RE, in hammerplusplus_gameconfig.txt setup something like this:

		"NTRE SDK 2013"
		{
			"GameDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcetest"
			"Hammer"
			{
				"GameData0"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\base.fgd"
				"GameData1"		"C:\Program Files (x86)\Steam\steamapps\common\NEOTOKYO\bin\neotokyo_pub.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_attacker"
				"BSP"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe"
				"Vis"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe"
				"Light"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe"
				"GameExeDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer"
				"MapDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\sourcesdk_content\sourcetest\mapsrc"
				"BSPDir"		"C:\Program Files (x86)\Steam\steamapps\sourcemods\neo\maps"
				"PrefabDir"		"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\Prefabs"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
				"Previous"		"0"
			}
		}

Finally, instead of the custom "Run Map [Expert]" configuration set for (original) NEOTOKYO, just use the "Default" configuration and uncheck the final stage where it tries to run the game.

For naming the maps, instead of using nt_ for prefix, use ntre_.

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