Releases: NeotokyoRebuild/neo
Releases · NeotokyoRebuild/neo
v8.0-prealpha
Major changes
- Spread + recoil weapon parity - @Agiel
- Convar:
sv_neo_accuracy_penalty_scale
can be used to tweak penalty per shot
- Convar:
- Root main menu override (settings, create game, server list), UI overhaul, new custom IMGUI-style API - @nullsystem
Fixes
- Fixes by @AdamTadeusz
- SourceTV maxplayers fix - Should no longer have 33 players intended for 32
- Remove dismember thresholds
- Correct HUD damage indicators
- Fix ghost capzones to match OG:NT - Casts to int
- Ghost can now be picked up using the use key
- Grenade drawback fix
- Initial spawn T-Posing fix
- Smoother ghost HUD visual - Utilizing PVS and refactored from player to gamerules - @nullsystem
- Underwater fixes - Don't drain AUX and drowning closer to OG:NT per class behavior - @nullsystem
New features
- Old squad HUD - OG:NT styled squad and gameplay HUD - @AdamTadeusz
- Convars:
neo_cl_squad_hud_original = 1
to activate it, disabled by default neo_cl_squad_hud_star_scale = 1
to scale from 1080p
- Convars:
- Mirror team damage, kick on team kill/damage accumulation - @nullsystem
- Team damage mirror is for a short duration, limited from the beginning of the round starting
- Kick on team kill/damage is accumulated over a single map/match. Resets when a new match starts
- Convars:
neo_sv_mirror_teamdamage_multiplier
- Default: 2, 0 to disableneo_sv_mirror_teamdamage_duration
- Default: 7, 0 for the entire roundneo_sv_mirror_teamdamage_immunity
- Default: 1, 0 for no immunity from team damageneo_sv_teamdamage_kick
- Default 0, 1 to eanble kick based on team damages per matchneo_sv_teamdamage_kick_hp
- Default 600 - Threshold to kick HP team damages per matchneo_sv_teamdamage_kick_kills
- Default 6 - Threshold to kick team kills per match
Infrastructure
- VPC build system and unused source codes removed - @Masterkatze
Full Changelog: v7.1...v8.0-prealpha
Latest Build
v7.1
- Fix broken client integrity due to sizeof on pointer instead of array due to neo_version_info.h change
Blog Post: https://neotokyorebuild.github.io/blog/2024-08-05/
Full Changelog: v7...v7.1
v7
What's Changed
- Refactor HUD scheme color variables from 4 ints to Color by @nullsystem in #462
- github-issues-sheets-exporter by @blaberry in #469
- Friendly markers - Remove CTargetID, dist/HP in friendly marker, pos by @nullsystem in #474
- Fix crash to desktop by @Rainyan in #477
- Crouch Jitter by @AdamTadeusz in #480
- Spec fixes - Lean 3p spec fix, POI mode filtered out by @nullsystem in #484
- Change damage modifiers to parity. by @Agiel in #488
- Add missing arg in cmake debugging guide by @brysondev in #498
- Scoreboard spectator section fixes by @Agiel in #490
- Throwables keybinds by @AdamTadeusz in #482
- Allow grenade (frag/smoke) prime+throw on sprint + fix secondary hold by @nullsystem in #464
- Spec HUD fixes - FP no ghost holder + friendly hud, and no spec ghost beacon by @nullsystem in #471
- Fix Supa7 firerate and right-side icon showing (Supa7 + AA13) by @nullsystem in #481
- Int+acc attacker dmg tracking, spawn reset accumlator, fix menu timeout by @nullsystem in #497
- Spectator - Use aim, not attack2 for next, add specnext/prevplayer by @nullsystem in #501
- Round-end graphic drop shadow by @nullsystem in #499
- Team/Class/Loadout menu opening correctly by @VantoNortim in #479
- Fix dying + disconnect causing Ghost/weps to noclip fall, fix ghost spawn frozen in air by @nullsystem in #502
- prevent shooting when sprinting with supa by @AdamTadeusz in #489
- Center Text - Fix size and alias setting not being applied properly by @nullsystem in #506
- Delete .github/workflows/issues-exporter.yml by @blaberry in #503
- Add GitHub Actions workflow by @Masterkatze in #492
- Player stuck when leaning by @AdamTadeusz in #487
- Spec fixes - Death to spectator VM fix by @nullsystem in #486
- Kill feed - Change to neuropol2 font, white color separator by @nullsystem in #493
- Ghost Uplink, ghost beacons closer to og by @AdamTadeusz in #500
- Round state text remove parentheses by @nullsystem in #518
- Bullet penetration by @AdamTadeusz in #473
- Replace ClientScheme_Neo with ClientScheme by @nullsystem in #516
- Always hide HTA/ammo hud if observer by @nullsystem in #517
- Ghost - Cap point round end state HUD fix, HUD visibiliy post round by @nullsystem in #514
- Fix team chooser menu popup when other player in PVS by @nullsystem in #511
- Allow ADS while changing weapons + static_cast GetActiveWeapon by @nullsystem in #494
- Remove duplicate weapon view models by @AdamTadeusz in #519
- Automatic Release Upload by @xedmain in #521
- Fix permissions for Automatic Release Upload by @xedmain in #524
- fixes the offcenter o in the text title by @AdamTadeusz in #526
- Add Steam and application icons by @Masterkatze in #531
- Hull and view offsets match og by @AdamTadeusz in #470
- Original HUD colours by @AdamTadeusz in #520
- Client vs server build integrity check + server startup print neo_version info by @nullsystem in #496
- Chat colour fix, chat format fix, retrieval zone colour fix by @AdamTadeusz in #522
New Contributors
- @brysondev made their first contribution in #498
Full Changelog: v6...v7