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Disable tachi duplicate muzzle flash (#628)
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* Disable tachi duplicate muzzle flash

* add NEOTODO
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AdamTadeusz authored Oct 9, 2024
1 parent e446ed7 commit 1b3b20b
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions mp/src/game/client/c_baseanimating.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3933,7 +3933,9 @@ void C_BaseAnimating::FireEvent( const Vector& origin, const QAngle& angles, int
case AE_MUZZLEFLASH:
{
// Send out the effect for a player
#ifndef NEO // NEOTODO (Adam) Use this to dispatch muzzle flash effect for weapon models
DispatchMuzzleEffect( options, true );
#endif
break;
}

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