v2.1.0
Release highlights:
- Major refactor of C++ API that separates the ReSTIR DI, ReGIR, and ReSTIR GI algorithms into distinct contexts.
- Shader functions and structs renamed to reflect partition of algorithms.
- Added
ImportanceSamplingContext
class that collects all 3 algorithms into a central class to ensure shared state is properly managed. - UI redone for the rtxdi-sample project's ReSTIR DI, ReGIR, and ReSTIR GI sections.