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v2.1.0

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@SomeNvidiaGuy SomeNvidiaGuy released this 25 Aug 18:37

Release highlights:

  • Major refactor of C++ API that separates the ReSTIR DI, ReGIR, and ReSTIR GI algorithms into distinct contexts.
  • Shader functions and structs renamed to reflect partition of algorithms.
  • Added ImportanceSamplingContext class that collects all 3 algorithms into a central class to ensure shared state is properly managed.
  • UI redone for the rtxdi-sample project's ReSTIR DI, ReGIR, and ReSTIR GI sections.

Change Log