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Multiplayer survival role-playing game set in a post-nuclear apocalyptic world

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Nuclear 14

Nuclear 14 is the original Fallout fork on Space Station 14 created by Peptide90 in 2022 and a collection of other valuable contributors. It uses assets from various Fallout13 (F13)(SS13) forks as well as brand new assets created by our community. The location and theme of Nuclear14 differs from F13 for a variety of reasons but mostly to give people something new to experience rather than rehashing the old again. Thanks to the SS14 engine and our Upstream repository, Einstein Engines, we bring something highly modular to the community to enjoy. The codebase has been licensed as AGPLv3 so that the fork and its developments can be enjoyed by all.

The SS13 remake curse and F13 curse have been broken, come check out the community on discord here and consider contributing. Links to the official servers can be found on the discord too or via the launcher at ss14://game.nuclear14.com:1212

Einstein Engines


Einstein Engines is a hard fork of Space Station 14 built around the ideals and design inspirations of the Baystation family of servers from Space Station 13 with a focus on having modular code that anyone can use to make the RP server of their dreams. Our founding organization is based on a democratic system whereby our mutual contributors and downstreams have a say in what code goes into their own upstream. If you are a representative of a former downstream of Delta-V, we would like to invite you to contact us for an opportunity to represent your fork in this new upstream.

Space Station 14 is inspired heavily by Space Station 13 and runs on Robust Toolbox, a homegrown engine written in C#.

As a hard fork, any code sourced from a different upstream cannot ever be merged directly here, and must instead be ported. All code present in this repository is subject to change as desired by the council of maintainers.

Links

Website | Discord | Steam(SSMV Launcher) | Steam(WizDen Launcher) | Standalone

Contributing

We are happy to accept contributions from anybody, come join our Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help in Discord either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #contributor-general channel in our Discord.

Building

Refer to the Space Wizards' guide on setting up a development environment for general information, but keep in mind that Einstein Engines is not the same and many things may not apply. We provide some scripts shown below to make the job easier.

Build dependencies

  • Git
  • .NET SDK 8.0.100

Windows

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/bat/buildAllDebug.bat after making any changes to the source
  4. Run Scripts/bat/runQuickAll.bat to launch the client and the server
  5. Connect to localhost in the client and play

Linux

  1. Clone this repository
  2. Run git submodule update --init --recursive in a terminal to download the engine
  3. Run Scripts/bat/buildAllDebug.sh after making any changes to the source
  4. Run Scripts/bat/runQuickAll.sh to launch the client and the server
  5. Connect to localhost in the client and play

MacOS

I don't know anybody using MacOS to test this, but it's probably roughly the same steps as Linux

License

Content contributed to this repository after commit 87c70a89a67d0521a56388e6b1c3f2cb947943e4 (17 February 2024 23:00:00 UTC) is licensed under the GNU Affero General Public License version 3.0 unless otherwise stated. See LICENSE-AGPLv3.

Content contributed to this repository before commit 87c70a89a67d0521a56388e6b1c3f2cb947943e4 (17 February 2024 23:00:00 UTC) is licensed under the MIT license unless otherwise stated. See LICENSE-MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.

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