v2.0.0 - Initial Gestalt Integration
NicholasBatesNZ
released this
05 Jul 04:17
·
364 commits
to develop
since this release
After some initial beta testing, our v2.0.0 release is ready!
The biggest thing that is new in this release is the integration of the Gestalt framework. What this means:
- Modding is now much, much easier. Check out this wiki page with instructions on how to create ships and other items
- Modules can more easily be added to the game. Simply drag the folder into the modules directory!
- More ships! More guns! More [insert other item type here]s! All in various modules we've got under the Destination Sol organisation on GitHub. Note that some modules may be unstable
There have been many other small changes and as such it's just impossible to list them all.
Here are the highlights:
- Significant code cleanups and enhancements
- Many, many bug fixes (and probably just as many bug introductions!)
- Brand new logo and animated menu background
- Some UI tweaks, including a remade new ship screen in which you can select how many systems will be generated (up to 9!)
- Some balance adjustments, including reducing the time between shots on the blaster
- Continuing a game will now generate the very same world each time
- In game console for cheating (use wisely)! Open it by pressing the tilde ` key and type
help
to see a list of commands - A splashscreen will now appear while the game is starting
- Waypoints! Select anywhere on the map to mark for later.
- You can now pan the map with your mouse
- Faction enhancements. Increase your reputation among factions by buying things from them, or shoot at them to make them dislike you!
For full contents, see https://github.com/MovingBlocks/DestinationSol/milestone/4
Included in this release is the core game, plus four extra modules: federal, syndicate, salvage and warp.