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First update to have 3D models
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PART | ||
{ | ||
name = nuclearEngineChernobyl | ||
module = Part | ||
author = NovaSilisko | ||
mesh = nuclearEngineChernobyl | ||
scale = 1 | ||
rescaleFactor = 1 | ||
node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0 | ||
node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0 | ||
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running | ||
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running | ||
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running | ||
sound_vent_medium = engage | ||
sound_rocket_hard = running | ||
sound_vent_soft = disengage | ||
sound_explosion_low = flameout | ||
TechRequired = nuclearPropulsion | ||
entryCost = 45000 | ||
cost = 10000 | ||
category = Engine | ||
subcategory = 0 | ||
title = XN-1 "Chernobyl" Atomic Rocket Motor | ||
manufacturer = Fat Boy Propulsion Systems | ||
description = Advancements in thorium production enable both lighter, safer and more powerful nuclear engines. | ||
attachRules = 1,0,1,0,0 | ||
mass = 1.5 | ||
heatConductivity = 0.06 // half default | ||
skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | ||
dragModelType = default | ||
maximum_drag = 0.2 | ||
minimum_drag = 0.2 | ||
angularDrag = 2 | ||
crashTolerance = 12 | ||
maxTemp = 2500 // = 4000 | ||
bulkheadProfiles = size1 | ||
radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | ||
tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum | ||
MODULE | ||
{ | ||
name = ModuleEngines | ||
thrustVectorTransformName = thrustTransform | ||
exhaustDamage = True | ||
ignitionThreshold = 0.1 | ||
minThrust = 0 | ||
maxThrust = 150 | ||
heatProduction = 250 | ||
fxOffset = 0, 0, 1 | ||
EngineType = Nuclear | ||
exhaustDamageDistanceOffset = 1.86 | ||
PROPELLANT | ||
{ | ||
name = LiquidFuel | ||
ratio = 0.9 | ||
DrawGauge = True | ||
} | ||
atmosphereCurve | ||
{ | ||
key = 0 850 | ||
key = 1 100 | ||
key = 2 0.001 | ||
} | ||
} | ||
//MODULE | ||
//{ | ||
// name = ModuleJettison | ||
// jettisonName = fairingL | ||
// bottomNodeName = bottom | ||
// isFairing = False | ||
// jettisonedObjectMass = 0.1 | ||
// jettisonForce = 1 | ||
// jettisonDirection = 1 0 0 | ||
//} | ||
//MODULE | ||
//{ | ||
// name = ModuleJettison | ||
// jettisonName = fairingR | ||
// bottomNodeName = bottom | ||
// isFairing = False | ||
// jettisonedObjectMass = 0.1 | ||
// jettisonForce = 1 | ||
// jettisonDirection = -1 0 0 | ||
//} | ||
//MODULE | ||
//{ | ||
// name = ModuleAnimateHeat | ||
// ThermalAnim = overheat | ||
//} | ||
MODULE | ||
{ | ||
name = ModuleAlternator | ||
RESOURCE | ||
{ | ||
name = ElectricCharge | ||
rate = 5.0 | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleTestSubject | ||
useStaging = True | ||
useEvent = True | ||
situationMask = 121 | ||
CONSTRAINT | ||
{ | ||
type = REPEATABILITY | ||
value = ALWAYS | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = REPEATABILITY | ||
value = BODYANDSITUATION | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = REPEATABILITY | ||
value = ONCEPERPART | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = GT | ||
value = 4000 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = LT | ||
value = 8000 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = GT | ||
value = 2000 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = LT | ||
value = 4000 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = GT | ||
value = 1000 | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDEENV | ||
test = LT | ||
value = 2000 | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDE | ||
test = LT | ||
value = 300000 | ||
situationMask = 16 | ||
body = _NotSun | ||
} | ||
CONSTRAINT | ||
{ | ||
type = ALTITUDE | ||
test = LT | ||
value = 600000 | ||
situationMask = 32 | ||
body = _NotSun | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = GT | ||
value = 0 | ||
situationMask = 8 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = LT | ||
value = 600 | ||
situationMask = 8 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = GT | ||
value = 300 | ||
situationMask = 8 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = LT | ||
value = 1200 | ||
situationMask = 8 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = GT | ||
value = 600 | ||
situationMask = 8 | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEED | ||
test = LT | ||
value = 2500 | ||
situationMask = 8 | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = LT | ||
value = 200 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = GT | ||
value = 100 | ||
prestige = Trivial | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = LT | ||
value = 100 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = GT | ||
value = 50 | ||
prestige = Significant | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = LT | ||
value = 50 | ||
prestige = Exceptional | ||
} | ||
CONSTRAINT | ||
{ | ||
type = SPEEDENV | ||
test = GT | ||
value = 20 | ||
prestige = Exceptional | ||
} | ||
} | ||
MODULE | ||
{ | ||
name = ModuleSurfaceFX | ||
thrustProviderModuleIndex = 0 | ||
fxMax = 0.7 | ||
maxDistance = 50 | ||
falloff = 2.5 | ||
thrustTransformName = thrustTransform | ||
} | ||
} |
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