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update 1.3.1
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First update to have 3D models
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Monniasza committed Jul 17, 2020
1 parent 39a02bb commit e47bef9
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281 changes: 281 additions & 0 deletions SSTOProject/Assets/nuclearEngineChernobyl.cfg
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PART
{
name = nuclearEngineChernobyl
module = Part
author = NovaSilisko
mesh = nuclearEngineChernobyl
scale = 1
rescaleFactor = 1
node_stack_top = 0.0, 1, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = nuclearPropulsion
entryCost = 45000
cost = 10000
category = Engine
subcategory = 0
title = XN-1 "Chernobyl" Atomic Rocket Motor
manufacturer = Fat Boy Propulsion Systems
description = Advancements in thorium production enable both lighter, safer and more powerful nuclear engines.
attachRules = 1,0,1,0,0
mass = 1.5
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 2500 // = 4000
bulkheadProfiles = size1
radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot
tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 150
heatProduction = 250
fxOffset = 0, 0, 1
EngineType = Nuclear
exhaustDamageDistanceOffset = 1.86
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
atmosphereCurve
{
key = 0 850
key = 1 100
key = 2 0.001
}
}
//MODULE
//{
// name = ModuleJettison
// jettisonName = fairingL
// bottomNodeName = bottom
// isFairing = False
// jettisonedObjectMass = 0.1
// jettisonForce = 1
// jettisonDirection = 1 0 0
//}
//MODULE
//{
// name = ModuleJettison
// jettisonName = fairingR
// bottomNodeName = bottom
// isFairing = False
// jettisonedObjectMass = 0.1
// jettisonForce = 1
// jettisonDirection = -1 0 0
//}
//MODULE
//{
// name = ModuleAnimateHeat
// ThermalAnim = overheat
//}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.7
maxDistance = 50
falloff = 2.5
thrustTransformName = thrustTransform
}
}
115 changes: 115 additions & 0 deletions SSTOProject/Assets/nuclearEngineChernobyl.dae

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