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🔥 What's this?

Terraria Overhaul is a huuuge game mechanics changing mod for Terraria. You can read more about it at this forum page (Might be outdated.)

⌚ What's the state of the rebuild?

This version is around 60%+ done. It's missing many features from the 1.3 version, but what's currently implemented is much superior to the old versions.

Click here to see a mostly-full comparison list for feature parity between v4.x and v5.0.

⚙️ How do I build this?

Below is a step by step instruction for that. It only assumes that you know at least how to use command prompts, shells, or terminals. You should.

  • Get TModLoader from Steam or GitHub.
  • Get Git from git-scm or from a Linux package manager. Most defaults suffice in the installer.
  • Get the .NET 8 SDK.
  • Clone the mod into %userprofile%/Documents/My games/Terraria/tModLoader/ModSources. The git command for that would be git clone https://github.com/Mirsario/TerrariaOverhaul -b dev, where dev is the branch you want to clone.
  • Build the mod by running dotnet build in the cloned folder.

That's all. Use git pull to pull new commits, and git reset origin/dev --hard to force-reset your local repository.

📖 License

Code

All original code of this repository is provided under the GNU General Public License 3.0.
Each code file has its own license header, most but not all of them being:

// Copyright (c) 2020-2024 Mirsario & Contributors.
// Released under the GNU General Public License 3.0.
// See LICENSE.md for details.

Exceptions: Utilities/FastNoiseLite.cs (MIT).

Assets

All of the art, audio, and other non-code assets belong to their respective owners and are used non-commercially either with a permission, a royalty-free license, or with various modifications & trust in the holiness of videogame modding. No copyright infringements and no commercial use are intended.

❤️ Contributors

Thank you to the following contributors for helping improve the mod for everyone!