A simple library to make game development with ebitengine zen-like.
- Tiles
- Dungeon generation
- Sprite stacks (can be exported from MagicaVoxel)
- 2.5d wall/floor/billboard/spritestack rendering
- Shader to outline the above
- Isometric/orthographic projection + world rotation
- Camera
- Look at
- Screen and world rotation (for 2.5d)
- Zoom
- Easy to use coordinate system
- Spritesheets + Animation
- Simple spritesheet creation
- Use a spritesheet to create multiple animations
- Can be used with other Zen functions for convenience
- Dungeon Generation
- 3 styles:
- Random walk, like the desert from Nuclear Throne
- DungeonGrid, like the old Lost Halls from RotMG
- Dungeon, like the typical dungeon from any other rogue-like
- A few config options, like wall thickness, corridor width, number of rooms + size
- 3 styles:
- Collision Detection
- Uses a simple spatially partitioned hash
- Rects, Circles, Points
- Efficient enough!
- Vectors
- Can Add, Subtract, Rotate, RotateAround + more!
- Used internally by Zen too
- 🚧 {name}InPlace to reduce allocations
- 🚧 Pathfinding
- 🚧 Scenes
- A simple way to set up and switch game scenes
- 🚧 UI
- Buttons
- Inputs
- Inventory/bank system (drag and drop)