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Releases: Melioli/HoyoToon

HoyoToon 4.1.1

26 Aug 04:33
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Micro patch

Genshin Impact

  • Rename Nyx state to NightSoul

Scripts

  • Fix last update trying to keep updating itself (if updated through UnityPackage)

HoyoToon 4.0.3

22 Aug 21:23
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HoyoToon version 4.0.3

Wuthering waves shader bugs fixed.

Wuthering Waves

  • Fixed issues with the stencils behaving incorrectly when in worlds with only baked lighting.
  • Fixed an issue with the outlines incorrectly rendering over mirrors when clipped into mirrors.

HoyoToon 4.0.2

22 Aug 19:12
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HoyoToon version 4.0.2

Issues with Poiyomi Compatibility that could've corrupted.
if it did do the following:

  • Uninstall HoyoToon
  • Uninstall Poiyomi
  • Reinstall Poiyomi
  • Reinstall HoyoToon

Scripts

  • Lock future scripts to Editor Mode only
  • Regenerate all scripts GUIDs
  • Fix Compatibility with Poiyomi

HoyoToon 4.0.1

22 Aug 05:41
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Apologies for the piss poor release. This really was a case of this all works on my end and my project, so I didn't really see any possible way of this messing up on VRChat Building nor did I check the codebase of the new ThryEditor that I realize now why Poiyomi wasn't using.

If your project isn't broken you'll receive the update through the Updater. If your project is broken, please download the latest package from the Releases

Scripts

  • Made all Scripts limited to Editor Only to prevent any issues with VRChat Building
  • Removed Unused using statements that caused missing references.
  • Reworked dynamic calls to not rely on C# related features

HoyoToon 4.0.0

21 Aug 07:36
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DO NOT INSTALL THIS THROUGH THE UPDATER

FULLY REMOVE AND DOWNLOAD FROM GITHUB

Previous version of HoyoToon has to be completely removed before installing the new version.

  • Completely remove the HoyoToon Folder. (Assets > Hoyoverse > HoyoToon)

  • HoyoToon is now a package and can be installed via the following ways:

    • (Unity Package) You can download the package from the Releases page and import it into your project.
    • (VRChat Creator Companion) You can install the package via the VPM listing https://melioli.github.io/vpm/ and Press Add to VCC.
    • (UPM) Open the Package Manager (Window > Package Manager) and click on the + button on the top left corner and select Add package from git URL... and paste the following URL: https://github.com/Melioli/HoyoToon.git
  • From now on the Updater will properly handle the updates and will not require manual intervention. Regardless of which installation method you've chose the built-in updater will handle the updates.

  • The Pre-Package version of HoyoToon will not be supported anymore. Please make sure to remove the Pre-Package version before installing the new version.

  • If you have the VRChat SDK installed the updater will utilize VPM/VRChat Package Resolver to update the shader. If you don't have the SDK installed the updater will utilize the built in Updater to update the shader.
    Outside of Unity you can update the shader using the VRChat Creator Companion.

  • All Older releases will be removed from the releases page.

Meliverse

  • We'll be removing the Docs and information from the Wiki as it's too difficult to maintain alone.
  • Chi has blessed us with the help of maintaining hte Asset Repo alongside us.
  • We'll be creating an FAQ forum post to answer the most common questions, alongside posting tutorials and guides on the forums. (We'll be releasing and posting more about it soon)

Wuthering Waves

  • Added the Wuthering Waves Shader.
  • After months of GateKeeping the shader is finally available for everyone.
  • Supports all features of the Wuthering Waves Game besides the Glasses atm.
mghgx.mp4

Screenshot_2024-08-17_06-29-37
Screenshot_2024-08-21_01-59-18

Genshin

  • Fix weapons not dissolving properly.
  • Fix the Debug mode causing errors when enabled if you're locking a material.
  • Fix a bug where the models wouldn't have shadows if the Rimlight was disabled.
  • Outlines will not be affected by the light around them

Star Rail

  • Outlines will not be affected by the light around them
  • Stencils are now disabled by default and turned on by the scripts when needed.

Honkai Impact Part 1

  • Outlines will not be affected by the light around them
  • Stencils are now disabled by default and turned on by the scripts when needed.

Honkai Impact Part 2

  • Outlines will not be affected by the light around them
  • Stencils are now disabled by default and turned on by the scripts when needed.

Scripts

  • Completely reworked the scripts to be more efficient and easier to use.
  • Scripts have been reorganized and renamed for better clarity.
  • Scripts are now more modular and can be easily extended.
  • Updater will now detect updates more efficiently.
  • Updater will now properly clean install each update.
  • Removed hardplaced dependencies and utilize UPM for better dependency management.
  • Reorgnized all the Menu Items for better clarity.
  • HoyoToon > Resources > Asset Report has been added to quickly open the HoyoToon Asset Repo.
  • HoyoToon > Social > Discord has been added to quickly open the HoyoToon Discord Server.
  • HoyoToon > Social > Twitter has been added to quickly open the HoyoToon Twitter Account.
  • Debug Mode has been moved to HoyoToon > Settings > Debug Mode for better clarity.
  • Preferences have been moved to HoyoToon > Settings > Preferences for better clarity.
  • Shader Settings have been moved to HoyoToon > Settings > Shader Settings for better clarity.
  • Build AssetBundle has been moved to HoyoToon > Assets > Build AssetBundle for better clarity.
  • Setup FBX has been moved to HoyoToon > Mesh > Setup FBX for better clarity.
  • Generate Material has been moved to HoyoToon > Materials > Generate Material for better clarity.
  • Generate Jsons has been moved to HoyoToon > Materials > Generate Jsons for better clarity.
  • Optimizer and Cleaner has been moved to HoyoToon > Materials > Optimizer and Cleaner for better clarity.
  • AvatarLight has been moved to HoyoToon > Scene > AvatarLight for better clarity.
  • Post Processing has been moved to HoyoToon > Scene > Post Processing for better clarity.
  • Generate Tangents has been moved to HoyoToon > Mesh > Generate Tangents for better clarity.
  • Support for Wuthering Waves has been added to the scripts.
  • Added new backend features for shader developers
  • Debug Mode now has a shit ton more things to log. (Not sorry)
  • Materials will now properly overwrite existing materials if generated again.
  • Generated Tangent meshes will now be overwritten if they already exist upon generation. (They will currently not allow you to update your mesh and just regenerate the tangents)
  • Materials will now generated 1 by 1 instead of all at once. This will allow for better error handling and ensure that the materials are generated properly. (Generation is still the same speed)
  • For the sake of future updating and whenever a new material, shader or some kind of missing detection system is added, we wouldn't want the user to have to download a whole package for a small hotfix, we've moved all hardcoded related checks or logic to an API. This will allow us to update the API without having to update the package itself. This will require an internet connection to download the json data from the API. This data will be stored locally in case the user doesn't have an internet connection.

UI

  • Redone the entire GUI for better clarity and ease of use.
  • Removed Presets (Fuck presets)
  • Shader GUI is a little bit more modernized, with the new searchbar and more combined banner and buttons

Resources

  • Added more resources for Wuthering Waves