Skip to content

Makes life working with units of measurement just a little bit better.

License

Notifications You must be signed in to change notification settings

MH-ZShearer/UnitsNet

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Build Status codecov StandWithUkraine

Units.NET

Add strongly typed quantities to your code and get merrily on with your life.

No more magic constants found on Stack Overflow, no more second-guessing the unit of parameters and variables.

Upgrading from 4.x to 5.x

Overview

Installing via NuGet

Add it via CLI

dotnet add package UnitsNet

or go to NuGet Gallery | UnitsNet for detailed instructions.

Build Targets

Static Typing

// Construct
Length meter = Length.FromMeters(1);
Length twoMeters = new Length(2, LengthUnit.Meter);

// Convert
double cm = meter.Centimeters;         // 100
double yards = meter.Yards;            // 1.09361
double feet = meter.Feet;              // 3.28084
double inches = meter.Inches;          // 39.3701

// Pass quantity types instead of values to avoid conversion mistakes and communicate intent
string PrintPersonWeight(Mass weight)
{
    // Compile error! Newtons belong to Force, not Mass. A common source of confusion.
    double weightNewtons = weight.Newtons;

    // Convert to the unit of choice - when you need it
    return $"You weigh {weight.Kilograms:F1} kg.";
}

Operator Overloads

// Arithmetic
Length l1 = 2 * Length.FromMeters(1);
Length l2 = Length.FromMeters(1) / 2;
Length l3 = l1 + l2;

// Construct between units
Length distance = Speed.FromKilometersPerHour(80) * TimeSpan.FromMinutes(30);
Acceleration a1 = Speed.FromKilometersPerHour(80) / TimeSpan.FromSeconds(2);
Acceleration a2 = Force.FromNewtons(100) / Mass.FromKilograms(20);
RotationalSpeed r = Angle.FromDegrees(90) / TimeSpan.FromSeconds(2);

Culture and Localization

The culture for abbreviations defaults to Thread.CurrentCulture and falls back to US English if not defined. Thread.CurrentCulture affects number formatting unless a custom culture is specified. The relevant methods are:

  • ToString()
  • GetAbbreviation()
  • Parse/TryParse()
  • ParseUnit/TryParseUnit()
var usEnglish = new CultureInfo("en-US");
var russian = new CultureInfo("ru-RU");
var oneKg = Mass.FromKilograms(1);

// ToString() uses CurrentCulture for abbreviation language number formatting. This is consistent with the behavior of the .NET Framework,
// where DateTime.ToString() uses CurrentCulture for the whole string, likely because mixing an english date format with a russian month name might be confusing.
Thread.CurrentThread.CurrentCulture = russian;
string kgRu = oneKg.ToString(); // "1 кг"

// ToString() with specific culture and custom string format pattern
string mgUs = oneKg.ToUnit(MassUnit.Milligram).ToString(usEnglish, "unit: {1}, value: {0:F2}"); // "unit: mg, value: 1.00"
string mgRu = oneKg.ToUnit(MassUnit.Milligram).ToString(russian, "unit: {1}, value: {0:F2}"); // "unit: мг, value: 1,00"

// Parse measurement from string
Mass kg = Mass.Parse("1.0 kg", usEnglish);

// Parse unit from string, a unit can have multiple abbreviations
RotationalSpeedUnit rpm1 = RotationalSpeed.ParseUnit("rpm"); // RotationalSpeedUnit.RevolutionPerMinute
RotationalSpeedUnit rpm2 = RotationalSpeed.ParseUnit("r/min");  // RotationalSpeedUnit.RevolutionPerMinute

// Get default abbreviation for a unit, the first if more than one is defined in Length.json for Kilogram unit
string kgAbbreviation = Mass.GetAbbreviation(MassUnit.Kilogram); // "kg"

Gotcha: AmbiguousUnitParseException

Some units of a quantity have the same abbreviation, which means .Parse() is not able to know what unit you wanted. Unfortunately there is no built-in way to avoid this, either you need to ensure you don't pass in input that cannot be parsed or you need to write your own parser that has more knowledge of preferred units or maybe only a subset of the units.

Example: Length.Parse("1 pt") throws AmbiguousUnitParseException with message Cannot parse "pt" since it could be either of these: DtpPoint, PrinterPoint.

Dynamically Parse Quantities and Convert to Units

Sometimes you need to work with quantities and units at runtime, such as parsing user input.

There are a handful of classes to help with this:

  • Quantity for parsing and constructing quantities as well as looking up units, names and quantity information dynamically
  • UnitConverter for converting values to a different unit, with only strings or enum values
  • UnitParser for parsing unit abbreviation strings, such as "cm" to LengthUnit.Centimeter

Quantity - Enumerate quantities and units at runtime

Use Quantity class for looking up QuantityInfo and UnitInfo at runtime.

string[] names = Quantity.Names;     // ["Length", "Mass", ...]
QuantityInfo[] qis = Quantity.Infos; // All quantities and their units, types, values.

// Look up quantity by name.
QuantityInfo lengthInfo = Quantity.ByName["Length"];
UnitInfo[] lengthUnits = lengthInfo.UnitInfos;

// Look up unit by enum value (note: for extensibility, will instead look up by name in the future)
UnitInfo cmInfo = Quantity.GetUnitInfo(LengthUnit.Centimeter);

QuantityInfo - Information about a quantity

QuantityInfo makes it easy to get names, units, types and values for a quantity. This is useful for populating lists of quantities and units for the user to choose.

// Different ways to look up the quantity info.
QuantityInfo lengthInfo = Quantity.ByName["Length"];
lengthInfo = Length.Info;
lengthInfo = Length.FromMeters(1).QuantityInfo;

// The quantity information.
lengthInfo.Name;            // "Length"
lengthInfo.UnitInfos;       // UnitInfo[] for its units Centimeter, Meter, etc.
lengthInfo.BaseUnitInfo;    // UnitInfo for LengthUnit.Meter
lengthInfo.BaseDimensions;  // {"Length": 1, "Mass": 0, ...}
lengthInfo.UnitType;        // typeof(LengthUnit)
lengthInfo.ValueType;       // typeof(Length)
lengthInfo.Zero;            // Length.Zero

UnitInfo - Information about a unit

UnitInfo describes a unit, such as its enum value, names and its representation in SI base units.

// Different ways to look up the unit info.
var cm = Quantity.GetUnitInfo(LengthUnit.Centimeter);

if (Quantity.TryGetUnitInfo(LengthUnit.Centimeter, out UnitInfo tryGetCm)) {
    cm = tryGetCm;
}

// The unit information.
cm.Value;       // Enum value: LengthUnit.Centimeter
cm.Name;        // "Centimeter"
cm.PluralName;  // "Centimeters"
cm.BaseUnits;   // {"Length": Centimeter, "Mass": null, "Time": null, ...}

Construct quantity

All you need is the value and the unit enum value.

IQuantity quantity = Quantity.From(3, LengthUnit.Centimeter); // Length

if (Quantity.TryFrom(3, LengthUnit.Centimeter, out IQuantity quantity2))
{
}

You can also construct from strings, such as mapping between DTO types in an API:

IQuantity quantity = Quantity.From(value: 3, quantityName: "Length", unitName: "Centimeter");

if (Quantity.TryFrom(value: 3, quantityName: "Length", unitName: "Centimeter", out IQuantity? quantity2))
{
}

Or create by just the unit abbreviation, as long as there is exactly one unit with this abbreviation.

// Length with unit LengthUnit.Centimeter
IQuantity quantity = Quantity.FromUnitAbbreviation(3, "cm");

if (Quantity.TryFromUnitAbbreviation(3, "cm", out IQuantity? quantity2))
{
}

Parse quantity

Parse any string to a quantity instance of the given the quantity type.

IQuantity quantity = Quantity.Parse(typeof(Length), "3 cm"); // Length

if (Quantity.TryParse(typeof(Length), "3cm", out IQuantity quantity2)
{
}

Parse unit

UnitParser parses unit abbreviation strings to unit enum values.

Enum unit = UnitParser.Default.Parse("cm", typeof(LengthUnit)); // LengthUnit.Centimeter

if (UnitParser.Default.TryParse("cm", typeof(LengthUnit), out Enum unit2))
{
    // Use unit2 as LengthUnit.Centimeter
}

Convert quantity to unit - IQuantity and Enum

Convert any IQuantity instance to a different unit by providing a target unit enum value.

// Assume these are passed in at runtime, we don't know their values or type
Enum userSelectedUnit = LengthUnit.Millimeter;
IQuantity quantity = Length.FromCentimeters(3);

// Later we convert to a unit
quantity.ToUnit(userSelectedUnit).Value;      // 30
quantity.ToUnit(userSelectedUnit).Unit;       // LengthUnit.Millimeter
quantity.ToUnit(userSelectedUnit).ToString(); // "30 mm"
quantity.ToUnit(PressureUnit.Pascal);         // Throws exception, not compatible
quantity.As(userSelectedUnit);                // 30

Convert quantity to unit - From/To Enums

Useful when populating lists with unit enum values for the user to choose.

UnitConverter.Convert(1, LengthUnit.Centimeter, LengthUnit.Millimeter); // 10 mm

Convert quantity to unit - Names or abbreviation strings

Sometimes you only have strings to work with, that works too!

UnitConverter.ConvertByName(1, "Length", "Centimeter", "Millimeter"); // 10 mm
UnitConverter.ConvertByAbbreviation(1, "Length", "cm", "mm"); // 10 mm

Custom units

Units.NET allows you to add your own units and quantities at runtime, to represent as IQuantity and reusing Units.NET for parsing and converting between units.

Read more at Extending-with-Custom-Units.

Map between unit enum values and unit abbreviations

// Map unit enum values to unit abbreviations
UnitAbbreviationsCache.Default.MapUnitToDefaultAbbreviation(HowMuchUnit.Some, "sm");
UnitAbbreviationsCache.Default.GetDefaultAbbreviation(HowMuchUnit.Some); // "sm"
UnitParser.Default.Parse<HowMuchUnit>("sm");  // HowMuchUnit.Some

Convert between units of custom quantity

var unitConverter = UnitConverter.Default;
unitConverter.SetConversionFunction<HowMuch>(HowMuchUnit.Lots, HowMuchUnit.Some, x => new HowMuch(x.Value * 2, HowMuchUnit.Some));
unitConverter.SetConversionFunction<HowMuch>(HowMuchUnit.Tons, HowMuchUnit.Lots, x => new HowMuch(x.Value * 10, HowMuchUnit.Lots));
unitConverter.SetConversionFunction<HowMuch>(HowMuchUnit.Tons, HowMuchUnit.Some, x => new HowMuch(x.Value * 20, HowMuchUnit.Some));

var from = new HowMuch(10, HowMuchUnit.Tons);
IQuantity Convert(HowMuchUnit toUnit) => unitConverter.GetConversionFunction<HowMuch>(from.Unit, toUnit)(from);

Console.WriteLine($"Convert 10 tons to:");
Console.WriteLine(Convert(HowMuchUnit.Some)); // 200 sm
Console.WriteLine(Convert(HowMuchUnit.Lots)); // 100 lts
Console.WriteLine(Convert(HowMuchUnit.Tons)); // 10 tns

Parse custom quantity

QuantityParser parses quantity strings to IQuantity by providing a UnitAbbreviationsCache with custom units and unit abbreviations.

// Alternatively, manipulate the global UnitAbbreviationsCache.Default.
var unitAbbreviationsCache = new UnitAbbreviationsCache();
unitAbbreviationsCache.MapUnitToAbbreviation(HowMuchUnit.Some, "sm");
unitAbbreviationsCache.MapUnitToAbbreviation(HowMuchUnit.ATon, "tn");

var quantityParser = new QuantityParser(unitAbbreviationsCache);

// 1 Some
HowMuch q = quantityParser.Parse<HowMuch, HowMuchUnit>(
    str: "1 sm",
    formatProvider: null,
    fromDelegate: (value, unit) => new HowMuch((double) value, unit));

Example: Unit converter app

Source code for Samples/UnitConverter.Wpf
Download (release 2018-11-09 for Windows)

image

This example shows how you can create a dynamic unit converter, where the user selects the quantity to convert, such as Temperature, then selects to convert from DegreeCelsius to DegreeFahrenheit and types in a numeric value for how many degrees Celsius to convert. The quantity list box contains quantity names, such as "Length". The two unit list boxes contain Enum values, such as LengthUnit.Meter.

Populate quantity selector

Use Quantity to enumerate all quantity names, such as "Length" and "Mass".

this.Quantities = Quantity.Names; // string[]

// or
this.Quantities = Quantity.Infos.Select(i => i.Name).ToList();

Update unit lists when selecting new quantity

So user can only choose from/to units compatible with the quantity type.

QuantityInfo quantityInfo = Quantity.ByName[quantityName];

_units.Clear();
foreach (Enum unitValue in quantityInfo.UnitInfos.Select(ui => ui.Value))
{
    _units.Add(new UnitListItem(unitValue));
}

Update calculation on unit selection changed

Using UnitConverter to convert by unit enum values as given by the list selection "Length" and unit names like "Centimeter" and "Meter".

double convertedValue = UnitConverter.Convert(
    FromValue,                      // numeric value
    SelectedFromUnit.UnitEnumValue, // Enum, such as LengthUnit.Meter
    SelectedToUnit.UnitEnumValue);  // Enum, such as LengthUnit.Centimeter

Example: WPF app using IValueConverter to parse input

Src: Samples/WpfMVVMSample

wpfmvvmsample_219w

The purpose of this app is to show how to create an IValueConverter in order to bind XAML to quantities.

Precision and Accuracy

A base unit is chosen for each unit class, represented by a double value (64-bit), and all conversions go via this unit. This means that there will always be a small error in both representing other units than the base unit as well as converting between units.

Units.NET was intended for convenience and ease of use, not highly accurate conversions, but I am open to suggestions for improvements.

The tests accept an error up to 1E-5 for most units added so far. Exceptions include units like Teaspoon, where the base unit cubic meter is a lot bigger. In many usecases this is sufficient, but for others this may be a showstopper and something you need to be aware of.

For more details, see Precision.

Serialize to JSON, XML and more

Read the wiki on Serializing to JSON, XML and more.

Want To Contribute?

Continuous Integration

Azure DevOps performs the following:

  • Build and test all branches
  • Build and test pull requests, notifies on success or error
  • Deploy nugets on master branch, if nuspec versions changed

Who are Using This?

It would be awesome to know who are using this library. If you would like your project listed here, create an issue or edit the README.md and send a pull request. Max logo size is 300x35 pixels and should be in .png, .gif or .jpg formats.

Motion Catalyst logo

Swing Catalyst and Motion Catalyst, Norway

Sports performance applications for Windows and iOS, that combine high-speed video with sensor data to bring facts into your training and visualize the invisible forces at work

Units.NET started here in 2007 when reading strain gauge measurements from force plates and has been very useful in integrating a number of different sensor types into our software and presenting the data in the user's preferred culture and units.

https://www.swingcatalyst.com (for golf)
https://www.motioncatalyst.com (everything else)

- Andreas Gullberg Larsen, CTO ([email protected])

PK Sound logo

PK Sound, Canada

Award-winning performers and composers put everything they’ve got into their music. PK Sound makes sure their fans will hear it all – brilliantly, precisely, consistently.

PK Sound uses UnitsNet in Kontrol - the remote control counterpart to Trinity, the world's only robotic line array solution.

http://www.pksound.ca/pk-sound/announcing-the-official-release-of-kontrol/ (for an idea of what the Kontrol project is)
http://www.pksound.ca/trinity/ (the speakers that Kontrol currently controls)
http://www.pksound.ca/ (everything else)

- Jules LaPrairie, Kontrol software team member

Microsoft.IoT.Devices

Microsoft.IoT.Devices extends Windows IoT Core and makes it easier to support devices like sensors and displays. It provides event-driven access for many digital and analog devices and even provides specialized wrappers for devices like joystick, rotary encoder and graphics display.

http://aka.ms/iotdevices (home page including docs)
http://www.nuget.org/packages/Microsoft.IoT.Devices (NuGet package)

Crawlspace

Software for creating printable hex maps for use in pen and paper RPGs. Both a user-friendly app and a high-level library for generating labelled hexmaps.

https://bitbucket.org/MartinEden/Crawlspace

- Martin Eden, project maintainer

ANSYS, Inc. Logo

ANSYS, Inc. (ANSYS Discovery Live)

ANSYS Discovery Live provides instantaneous 3D simulation, tightly coupled with direct geometry modeling, to enable interactive design exploration and rapid product innovation. It is an interactive experience in which you can manipulate geometry, material types or physics inputs, then instantaneously see changes in performance.

https://www.ansys.com https://www.ansys.com/products/3d-design/ansys-discovery-live

- Tristan Milnthorp, Principal Software Architect ([email protected])

Primoris Sigma Stargen

Stargen is a decades old software to create realistic planets and satellites from a given Star. It's based on work from various scientists and been used for years. Primoris Sigma Stargen is a C# port of the utility that makes it a Framework to extend it with new algorithms for planetary formation and physics equations.

https://github.com/ebfortin/primoris.universe.stargen

Harrington Hoists, Inc. (A Subsidiary of KITO Americas, Inc.)

Harrington Hoists, Inc. is located in Manheim, PA, Elizabethtown, PA, South Holland, IL and Corona, CA. Harrington is a leading manufacturer of manual, electric and air chain hoists as well as wire rope hoists and crane products serving the North American material handling industry.

Harrington uses UnitsNet in their internal software to perform many different calculations related to crane dimensioning, girder strength, electrical safety verification, etc.

https://www.harringtonhoists.com
https://kito.com

- Luke Westfall, Design Automation Engineer

Structural Analysis Format - SDK project

The Structural Analysis Format (SAF) has been created to allow structural engineering applications to exchange data using a straight forward and simple to understand format. While inspired by IFC, SAF has its benefits that it's easily modifyable by the end-user (it's an xlsx file), well documented and easy to understand. UnitsNet is used by the SDK provided by SCIA to facilitate import / export between metric & imperial systems

https://www.saf.guide https://github.com/StructuralAnalysisFormat/StructuralAnalysisFormat-SDK

- Dirk Schuermans, Software Engineer for SCIA nv

Units.NET on other platforms

Get the same strongly typed units on other platforms, based on the same unit definitions.

Language Name Package Repository Maintainers
JavaScript /
TypeScript
unitsnet-js npm github @haimkastner
Python unitsnet-py pypi github @haimkastner

About

Makes life working with units of measurement just a little bit better.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 94.1%
  • Shell 3.7%
  • PowerShell 1.8%
  • Batchfile 0.4%