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语言文件更新
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TexBlock committed May 3, 2022
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"sodium-extra.option.animate_fire.tooltip": "If enabled, fire animations are processed.",
"sodium-extra.option.animate_lava.tooltip": "If enabled, lava animations are processed.",
"sodium-extra.option.animate_portal.tooltip": "If enabled, portal animations are processed.",
"sodium-extra.option.animate_sculk_sensor.tooltip": "If enabled, sculk sensor animations are processed.",
"sodium-extra.option.animate_water.tooltip": "If enabled, water animations are processed.",
"sodium-extra.option.animations": "Animations",
"sodium-extra.option.animations_all.tooltip": "If enabled, animations are processed.",
"sodium-extra.option.armor_stands.tooltip": "If enabled, armor stands are rendered.",
"sodium-extra.option.beacon_beam": "Beacon Beam",
"sodium-extra.option.beacon_beam.tooltip": "If enabled, beacon beams are processed.",
"sodium-extra.option.biome_colors": "Biome Colors",
"sodium-extra.option.biome_colors.tooltip": "If enabled, biome colors are changed based on the biome.",
"sodium-extra.option.block_animations": "Block Animations",
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"sodium-extra.option.fireworks.tooltip": "If enabled, fireworks particles are processed.",
"sodium-extra.option.fog": "Fog",
"sodium-extra.option.fog.tooltip": "Adjusts the fog effect distance on the terrain. \n0 - use vanilla fog settings\n1-32 - set fog distance in chunks\n33 - max fog distance (essentially disables fog)",
"sodium-extra.option.gl_debug_verbosity": "OpenGL Debug Output",
"sodium-extra.option.gl_debug_verbosity.tooltip": "Debug Output is an OpenGL feature that makes debugging and optimizing OpenGL applications easier. Briefly, this feature provides a method for the driver to provide textual message information back to the application.\nModifying this option will require a game restart.",
"sodium-extra.option.instant_sneak": "Instant Sneak",
"sodium-extra.option.instant_sneak.tooltip": "If enabled, the camera will not lerp upon sneaking.",
"sodium-extra.option.item_frames.tooltip": "If enabled, item frames are rendered.",
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"sodium-extra.overlay.coordinates": "X: %s, Y: %s, Z: %s",
"sodium-extra.overlay.fps": "%s FPS",
"sodium-extra.overlay.fps_extended": "(max. %s / avg. %s / min. %s)",
"sodium-extra.overlay.light_updates": "Light updates disabled",
"sodium-extra.suggestRSO.header": "Suggestion: Install Reese's Sodium Options",
"sodium-extra.suggestRSO.message": "It is highly recommended you install Reese's Sodium Options alongside Sodium Extra. Due to the growing amount of features, it no longer fits properly on Sodium's video options."
}
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"sodium-extra.option.animate_fire.tooltip": "开启或关闭火焰动画",
"sodium-extra.option.animate_lava.tooltip": "开启或关闭岩浆动画",
"sodium-extra.option.animate_portal.tooltip": "开启或关闭传送门动画",
"sodium-extra.option.animate_sculk_sensor.tooltip": "开启或关闭潜声传感器动画",
"sodium-extra.option.animate_water.tooltip": "开启或关闭水面动画",
"sodium-extra.option.animations": "动画",
"sodium-extra.option.animations_all.tooltip": "开启或关闭全部动画",
"sodium-extra.option.armor_stands.tooltip": "开启或关闭显示盔甲架",
"sodium-extra.option.beacon_beam": "信标光束",
"sodium-extra.option.beacon_beam.tooltip": "如果启用,则处理信标光束。",
"sodium-extra.option.biome_colors": "群系颜色",
"sodium-extra.option.biome_colors.tooltip": "生物群系颜色根据生物群系变化",
"sodium-extra.option.block_animations": "方块动画",
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"sodium-extra.option.extras": "其他",
"sodium-extra.option.fireworks.tooltip": "开启或关闭烟花粒子效果",
"sodium-extra.option.fog": "迷雾",
"sodium-extra.option.fog.tooltip": "设置地形开始显示迷雾效果的距离.\n0 - 使用原版的迷雾设置\n1-32 - 以方块为单位设置迷雾距离\n33 - 最大迷雾距离(基本上禁用迷雾)",
"sodium-extra.option.gl_debug_verbosity": "OpenGL 调试输出",
"sodium-extra.option.gl_debug_verbosity.tooltip": "调试输出是 OpenGL 的一项功能,它使调试和优化 OpenGL 应用程序更加容易。简而言之,此功能为驱动程序提供了一种将文本消息信息返回给应用程序的方法。\n修改此选项将需要重新启动游戏。",
"sodium-extra.option.fog.tooltip": "设置地形开始显示迷雾效果的距离。\n0 - 使用原版的迷雾设置\n1-32 - 以方块为单位设置迷雾距离\n33 - 最大迷雾距离(基本上禁用迷雾)",
"sodium-extra.option.instant_sneak": "直接潜行",
"sodium-extra.option.instant_sneak.tooltip": "潜行时视角直接下移而不是缓慢地",
"sodium-extra.option.item_frames.tooltip": "开启或关闭显示物品展示框",
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"sodium-extra.option.rain_splash.tooltip": "开启或关闭雨滴粒子效果",
"sodium-extra.option.redstone.tooltip": "开启或关闭红石粒子效果",
"sodium-extra.option.reduce_resolution_on_mac": "在 macOS 上降低分辨率",
"sodium-extra.option.reduce_resolution_on_mac.tooltip": "在 Retina Displays(视网膜显示器) 上使用一半的分辨率,能大幅提高在 macOS 上的性能。\n更改此选项后需要重新启动游戏。",
"sodium-extra.option.reduce_resolution_on_mac.tooltip": "在 Retina Displays 上使用一半的分辨率,能大幅提高在 macOS 上的性能。\n更改此选项后需要重新启动游戏。",
"sodium-extra.option.render": "显示",
"sodium-extra.option.resolution.tooltip": "设置游戏的分辨率",
"sodium-extra.option.show_coordinates": "显示坐标",
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"sodium-extra.option.smoke": "烟雾粒子",
"sodium-extra.option.smoke.tooltip": "开启或关闭烟雾粒子效果效果",
"sodium-extra.option.stars": "星星",
"sodium-extra.option.stars.tooltip": "开启或关闭星星渲染.",
"sodium-extra.option.stars.tooltip": "开启或关闭星星渲染",
"sodium-extra.option.sun_moon": "太阳和月亮",
"sodium-extra.option.sun_moon.tooltip": "开启或关闭太阳和月亮的渲染.",
"sodium-extra.option.sun_moon.tooltip": "开启或关闭太阳和月亮的渲染",
"sodium-extra.option.toasts": "弹窗提示",
"sodium-extra.option.toasts.tooltip": "显示成就和合成配方的弹窗提示",
"sodium-extra.option.use_fast_random": "快速随机材质",
"sodium-extra.option.use_fast_random.tooltip": "启用后, 将使用快速随机函数来渲染方块.\n与原版相比, 这会影响随机旋转纹理的旋转方向.",
"sodium-extra.option.use_fast_random.tooltip": "启用后, 将使用快速随机函数来渲染方块\n与原版相比, 这会影响随机旋转纹理的旋转方向",
"sodium-extra.option.villagers.tooltip": "开启或关闭村民粒子效果",
"sodium-extra.option.water.tooltip": "开启或关闭水面粒子效果",
"sodium-extra.overlay.coordinates": "X: %s, Y: %s, Z: %s",
"sodium-extra.overlay.fps": "%s FPS",
"sodium-extra.overlay.fps_extended": "(最大值: %s / 平均值: %s / 最小值: %s)",
"sodium-extra.suggestRSO.header": "建议:安装 Reese's Sodium Options",
"sodium-extra.overlay.light_updates": "灯光更新已禁用",
"sodium-extra.suggestRSO.header": "建议: 安装Reese's Sodium Options",
"sodium-extra.suggestRSO.message": "强烈建议您在安装Sodium Extra的同时安装Reese's Sodium Options。由于越来越多的功能,它不再适合Sodium的视频设置。"
}
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"sodium.options.enable_memory_tracing.tooltip": "Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.",
"sodium.options.performance_impact_string": "Performance Impact: %s",
"sodium.options.use_persistent_mapping.name": "Use Persistent Mapping",
"sodium.options.use_persistent_mapping.tooltip": "If enabled, a small amount of memory will be persistently mapped as a staging buffer for chunk uploading, helping to reduce CPU overhead and frame time instability when loading or updating chunks.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.",
"sodium.options.use_persistent_mapping.tooltip": "If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.",
"sodium.options.chunk_memory_allocator.name": "Chunk Memory Allocator",
"sodium.options.chunk_memory_allocator.tooltip": "Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.",
"sodium.options.chunk_memory_allocator.async": "Async",
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"sodium.options.always_defer_chunk_updates.tooltip": "If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.",
"sodium.options.buttons.undo": "Undo",
"sodium.options.buttons.apply": "Apply",
"sodium.options.buttons.donate": "Buy us a coffee!"
"sodium.options.buttons.donate": "Buy coffee for JellySquid!"
}
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