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Disable Leaderboards Tab
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Emergency PR to disable the leaderboards tab for launch if we are not satisfied with its testing yet.
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LillyJadeKatrin committed Jul 12, 2024
1 parent 321c464 commit 193c863
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,12 +55,12 @@ void AchievementsWindow::CreateMainLayout()
m_tab_widget = new QTabWidget();
m_settings_widget = new AchievementSettingsWidget(m_tab_widget);
m_progress_widget = new AchievementProgressWidget(m_tab_widget);
m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget);
// m_leaderboard_widget = new AchievementLeaderboardWidget(m_tab_widget);
m_tab_widget->addTab(GetWrappedWidget(m_settings_widget, this, 125, 100), tr("Settings"));
m_tab_widget->addTab(GetWrappedWidget(m_progress_widget, this, 125, 100), tr("Progress"));
m_tab_widget->setTabVisible(1, is_game_loaded);
m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100), tr("Leaderboards"));
m_tab_widget->setTabVisible(2, is_game_loaded);
// m_tab_widget->addTab(GetWrappedWidget(m_leaderboard_widget, this, 125, 100),
// tr("Leaderboards")); m_tab_widget->setTabVisible(2, is_game_loaded);

m_button_box = new QDialogButtonBox(QDialogButtonBox::Close);

Expand All @@ -84,9 +84,9 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
{
m_header_widget->UpdateData();
m_progress_widget->UpdateData(true);
m_leaderboard_widget->UpdateData(true);
// m_leaderboard_widget->UpdateData(true);
static_cast<QScrollArea*>(m_tab_widget->widget(1))->verticalScrollBar()->setValue(0);
static_cast<QScrollArea*>(m_tab_widget->widget(2))->verticalScrollBar()->setValue(0);
// static_cast<QScrollArea*>(m_tab_widget->widget(2))->verticalScrollBar()->setValue(0);
}
else
{
Expand All @@ -99,10 +99,10 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
m_progress_widget->UpdateData(false);
else if (updated_items.achievements.size() > 0)
m_progress_widget->UpdateData(updated_items.achievements);
if (updated_items.all_leaderboards)
m_leaderboard_widget->UpdateData(false);
else if (updated_items.leaderboards.size() > 0)
m_leaderboard_widget->UpdateData(updated_items.leaderboards);
// if (updated_items.all_leaderboards)
// m_leaderboard_widget->UpdateData(false);
// else if (updated_items.leaderboards.size() > 0)
// m_leaderboard_widget->UpdateData(updated_items.leaderboards);
}

{
Expand All @@ -111,7 +111,7 @@ void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_ite
const bool is_game_loaded = instance.IsGameLoaded();
m_header_widget->setVisible(instance.HasAPIToken());
m_tab_widget->setTabVisible(1, is_game_loaded);
m_tab_widget->setTabVisible(2, is_game_loaded);
// m_tab_widget->setTabVisible(2, is_game_loaded);
}
update();
}
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