Releases: LetsTimeIt/DungeonTools
Releases · LetsTimeIt/DungeonTools
DungeonTools v1.1.14
DungeonTools v1.1.14
DungeonTools v1.1.13
DungeonTools v1.1.13
DungeonTools v1.1.12
DungeonTools v1.1.12
DungeonTools v1.1.11
DungeonTools v1.1.11
DungeonTools v1.1.10
DungeonTools v1.1.10
DungeonTools v1.1.9
- The angry triangle issue identified in #79 should no longer be an issue
- Halls of Atonement: Anklebiter 25 (G36) was erroneously marked as inspiring.
DungeonTools v1.1.8
Feature changes:
- Inspiring mobs are now much more noticeable. You should see them with a much more noticeable glow due to a change of texture, scale and alpha:
- Now that Nnoggie has announced the reversal of mobDB licensing, it makes sense to clear the namespace clashes. I have moved most of it to
DungeonTools
, while keeping local variables namedMDT
in order to cut down on some of the work. There is still one compatibility issue, but it is on the other side, so there isn't much I can do on that.
Bug fixes:
- Sometimes, if an i18n entry failed to be found,
nil
would be returned. We now default to a proper/sane i18n implementation by overloading the metatable forMDT.L
, and make it return the key string if the key is not found. As a bonus, keys are no longer globally editable should we ever want to freeze the object. - On prior versions of MDT, whenever somebody edited the Default route, then reloaded, the default route would get wiped (specifically,
data
would get replaced with{}
). This was deemed dangerous and no longer in the codebase.
As usual, let me know if you find any issues!
DungeonTools v1.1.7
- Spires of Ascension data has been verified, inspiring mobs have been changed, POIs (kyrian spears) and graveyards added, levels adjusted (where needed), boss abilities and mob abilities changed and streamlined; in particular, most mobs no longer are flagged like they can stealth
- Halls of Atonement data has been verified, inspiring mobs have been changed. Data still getting gathered for the side nobody pulls, though.
- Necrotic wake now has POIs for all the discarded weapons
DungeonTools v1.1.6
Mapped instances:
- Theater of Pain: Full NPC mapping including group splitting, abilities, CC vulnerabilities and combo description for bosses with abilities that combo off each other (new, albeit temporary, UI setup for this)
- Halls of Atonement: Preliminary work done on splitting groups that were never linked on live - more on that to follow later today
Features:
- Automatic zone+subzone panning: If you open DT from a dungeon, DT will automatically switch to the zone and subzone you are in. No more "damnit it's defaulting to De Other Side"!
- Small locale updates (NPC types in the mob DB can now be localized), prefix changes, and sundries related to refactoring in preparation for a complete overhaul
Route format still remains fully compatible with legacy MDT, although a plan is in the works to bundle mob DB in the routes. Stay tuned!
Release V1.1.0
Thanks to the wonders of Open Source development some texture bugs and route saving bugs have been fixed in this version