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Releases: Leeous/gmod-addon-tool

v2.4

21 Jun 19:15
3e098b6
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Changelog:

  • Updated all packages used in GMAT
  • Fixed a rare bug (#25) that would throw errors if your Garry's Mod directory changed locations. Thanks @AruMoon!

Even though this release does not add any features, it may fix potential security issues with older dependencies.
Thanks for using my tool, I hope you all continue to make interesting and fun addons!

v2.3

09 Dec 15:44
01aa2cb
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Changelog:

  • Complete removal of jQuery, which should make future debugging a lot easier, also makes the code a lot easier to read and understand in my opinion
  • Added default directory check, this will check to see if Garry's Mod is installed on your C: drive, and if it is, it skips asking you where it's located
  • Added a lot more error checking - this should give you a better idea of what gmad/gmpublish is complaining about
  • Added dark theme
  • Added private addon count at the bottom of update addon panel - just in case people don't read the FAQ and attempt to update a private addon
  • Fixed Edit addon.json button to actually show the current details of your addon

This'll probably be the last update to this tool (aside from bug fixes) for a long time. I'm extremely happy with how this project turned out and I look forward to taking what I learned from this and applying it to what I work on in the future.

EDIT: Add actual installer file, mislabeled the portable exe as an installer. Although, most people should probably use this as a portable app, unless you make addons very often.

v2.2

19 Oct 15:51
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Changelog:

  • Fixes major bug (#15), would break large addon upload/creation

v2.1

12 Oct 16:21
7f260e8
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Changelog:

  • Fixed issues with app log not being created or written to.
  • Added disclaimer

I'm working on removing jQuery, although this might take longer than I originally thought.

If you were having issues, like in #11, please try this new version of the app. If the issues persist, please make a new issue and attach/paste the log from Settings cog ⚙ > View Console Output.

I have a couple of QoL changes I want to make before I "finish" this project. Updates after v2.2 will most likely only be bug fixes, as to avoid over producing an app that's meant to be as simple as possible.

v2.0

24 Jul 03:01
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Changelog:

  • Fixed several bugs that went most likely unseen
  • Redesigned addon creation/updating to ask less questions and give you more information
    • Updating your addons also gives you a glance at your addon's downloads, favorites, and views
    • Will automatically go to final prompt if GMAT sees that you already have an addon.json file
    • Simplified creation options
    • Final prompt will also show you your addon's title, type, and tags
  • Color scheme changed to blues to better fit Garry's Mod relation

v1.4

11 Apr 07:18
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Changelog:

  • Support for Linux
  • More download options, plus an installer
  • Updated the icon
  • Now actually works when you just want to create a GMA
  • Added a console log
  • Fixed updating addon "View" link not working
  • Largely decreased the size of the x32 dist, x64 is slightly smaller
  • Added a settings panel
    • Allows you to view the output log of gmad and gmpublish
    • Allows you to reset all of your settings to default

Hope everyone's enjoying quarantine! 😅

v1.3

24 Feb 13:53
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Changelog:

  • Rewrote the Steam AJAX request to handle more than 13 addons
  • Made some window transitions a little more consistent
  • Cleaned up a lot of junk code
  • Added some important comments
  • Wrote a utility function to handle almost all of the div transitions
  • Fixed icon not loading (maybe??)
  • Added a button that lets you extract GMA files (downloaded addons can commonly be found in \GarrysMod\garrysmod\addons\)

v1.2

23 Jan 04:27
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Changelog:

  • Fixes #2, caused by a slight change with gmpublish.exe.

v1.1

12 May 15:34
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Changelog

  • Fixed major bug (#1)
  • Added version checking, just in case anything like this happens again

v1.0

08 May 15:49
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This version is complete with the ability to update existing addons and create new ones and upload them to the Workshop. There's not a lot of error checking due to the nature of scraping text from a console application. I mean I could add it, but there's no point as long as you follow the directions of the wiki.