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Divinity Original Sin 2 Features
SCG comes with Divinity: Original Sin 2 Classic and Definitive Edition modules, which allows SCG to detect DOS2/DOS2DE mods for backing up and creating git repositories (with junctions!).
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Once the DOS2 data path is set, new and existing mod projects can be added to the managed projects list.
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Managed mod projects display a variety of useful information:
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Each mod project entry contains a set of shortcuts for navigating to its various folders within the DOS2 data folder:
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Projects with a Readme have a button that opens it up within the Markdown Converter:
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Markdown can be converted and saved to Steam Workshop BBCode, Nexus Mods BBCode, and Larian Forums UBBCode, all at once:
No longer do you need to open up the Divinity editor individually for each mod you want to publish locally - Selected projects can be packaged with the click of a button.
When creating git repositories for mod projects, junctions are created for the various mod folders within the Data folder. The following folders are junctioned by default:
- Editor/Mods/ModName_UUID
- Mods/ModName_UUID
- Projects/ModName
- Public/ModName_UUID
Junctions allow the mod to be source controlled by git, without physically moving the folders out of the data folder.