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Removes
NotePlayHandleManager
. This was implemented for memory savings when allocatingNotePlayHandle
s, but with enough of them, this class will start just allocating more space rapidly anyways, so we might as well just usenew
for now and keep things simple. This alone justifies its removal, but it will be good if we can cut down on some code in general. Also has a memory leak that may not be worth worrying about fixing.Ideally, we would not design the audio processing to be based upon handles that have be dynamically allocated on the audio thread. This design is fundamentally flawed as we want to avoid heap allocations in a real-time context. However, it may be worthwhile to set up a general memory pool in the future instead as a temporary solution.