This repository is my collection of scripts to play the game Bitburner. For more information on the game, view the repository at https://github.com/danielyxie/bitburner.
The information below came with the repository template. It explains how to install, build, and use the repository, which is especially helpful for those using VS Code.
vscode-bitburner-connector (vscode extension marketplace) to upload your files into the game
vscode-eslint to use live linting in editor
auto-snippet to automate inserting the file template in .vscode/snippets.code-snippets
There is a workspace file in .vscode
which contains the recommended settings for all of these
Node.js required for compiling typescript and installing dependencies
git clone https://github.com/bitburner-official/vscode-template
npm install
npm run defs
Write all your typescript source code in the /src
directory
To autocompile as you save, run npm run watch
in a terminal
To update your Netscript Definitions, run npm run defs
in a terminal
Press F1 and Select Bitburner: Enable File Watcher
to enable auto uploading to the game
If you run watcher.js
in game, the game will automatically detect file changes and restart the associated scripts
To ensure both the game and typescript have no issues with import paths, your import statements should follow a few formatting rules:
- Paths must be absolute from the root of
src/
, which will be equivalent to the root directory of your home drive - Paths must contain no leading slash
- Paths must end with no file extension
To import helperFunction
from the file helpers.ts
located in the directory src/lib/
:
import { helperFunction } from "lib/helpers";
To import all functions from the file helpers.ts
located in the src/lib/
directory as the namespace helpers
:
import * as helpers from "lib/helpers";
To import someFunction
from the file main.ts
located in the src/
directory:
import { someFunction } from "main";
For debugging bitburner on Steam you will need to enable a remote debugging port. This can be done by rightclicking bitburner in your Steam library and selecting properties. There you need to add --remote-debugging-port=9222
[Thanks @DarkMio]
When debugging you see errors like the following:
Could not read source map for file:///path/to/Steam/steamapps/common/Bitburner/resources/app/dist/ext/monaco-editor/min/vs/editor/editor.main.js: ENOENT: no such file or directory, open '/path/to/Steam/steamapps/common/Bitburner/resources/app/dist/ext/monaco-editor/min/vs/editor/editor.main.js.map'
These errors are to be expected, they are referring to the game's files and the game does not come packaged with sourcemaps.