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Roadmap

Kotik Andreev edited this page Jan 1, 2017 · 2 revisions
  • Singleplayer mode

    1. GUI
    2. Use appropriate numbers for positions, sizes and so on ~(0..10)
    3. Other
    4. !! do some items from Multiplayer
  • GUI

    • Create beautiful labels
    • Use something different than Irrlicht's GUI :3
    • Let player enter their nick somewhere
  • Other

    • Test the game on different machines
    • Use Doxygen for documentation
  • Multiplayer

    1. Create server taking all the inputs and giving away objects' orientation, position, angular and linear velocities.
    2. Make client only send inputs and receive objects' parameters.
    3. Make server store scores.
    4. Make ObstacleGenerator use several threads
    5. Now that client is separated from server, implement client using Ogre3D instead of Irrlicht
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