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add lethalradius (#70)
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DeltaDizzy authored May 31, 2024
1 parent 1ae89d6 commit 1f8ba61
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions wwwroot/content/syntax/PQSMods/LandControl/Scatters.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ LandControl
recieveShadows = True
name = BrownRock
allowedBiomes = Arid,Desert
lethalRadius = 5
seed = 345234534
verticalOffset = 0
delete = False
Expand All @@ -44,8 +45,11 @@ LandControl

| Property | Format | Description |
|---|---|---|
| name | String | The name of the scatter. |
| allowedBiomes | String | A comma delimitted string of permitted scatter biome names. No spaces between entries. If this list is not present, all biomes are spawned in. |
| name | Text | The name of the scatter. |
| allowedBiomes | Text | A comma delimitted string of permitted scatter biome names. No spaces between entries. If this list is not present, all biomes are spawned in. |
| lethalRadius | Decimal | The closest a kerbal can get to this scatter without being killed, in meters. Set to 0 (the default) to disable. |
| lethalRadiusMsg | Text | A message to be displayed in a dialog box when a kerbal is killed by `lethalRadius`. Leave empty to disable. |
| lethalRadiusWarnMsg | Text | A message to be displayed in a dialog box when a kerbal comes within 2x `lethalRadius` to alert the player. Leave empty to disable. |
| seed | Integer | The random seed for scatter distribution. |
| materialType | [ScatterMaterialType]( /Syntax/PQSMods/LandControl/ScatterMaterialType) | The type of the material of the scatter. Valid options can be found on the [ScatterMaterialType]( /Syntax/PQSMods/LandControl/ScatterMaterialType) page. |
| material | BUILTIN | Stock material to use instead of specifying a materialType and Material { }. Avoid using this! Will not work in conjunction with the materialType and Material { }. |
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