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ENH: Always discard display position for 3D Event #134

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Original file line number Diff line number Diff line change
Expand Up @@ -219,6 +219,9 @@ bool vtkVirtualRealityViewInteractorObserver::DelegateInteractionEventDataToDisp
ed->SetAccuratePicker(vrViewInteractorStyle->GetAccuratePicker());
}

// Assumes event are all 3D and invalidates display position
ed->SetDisplayPositionInvalid();
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You should not have to do this. Based on our discussion, it looks like this is native to Slicer's bookkeeping of whether to compute the world position again. See https://github.com/Slicer/Slicer/blob/4ed0396cf865870dffe887e28db588434ce23b02/Libs/MRML/DisplayableManager/vtkMRMLInteractionEventData.cxx#L356C79-L358

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All events have 3D and display position, too. Display position may be less useful in virtual reality (e.g., a Google-glass-like 2D overlay), but we may use it in the future. The flags for valid "accurate" and "display" positions are indeed for avoiding (potentially costly) recomputations. The same event is given to many displayable managers, so we can save time by computing it only once and storing the result.

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@jcfr jcfr Dec 26, 2023

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but we may use it in the future

That is sensible.

Should we simply remove this method then ?

For reference, it was originally introduced here:

Slicer/Slicer@a0ad2a3#diff-3c145879816516bad207b32924f5bb882c68f6c0de514970fca6f372eee76b86R290-R295


vtkRenderer* currentRenderer = this->GetInteractorStyle()->GetCurrentRenderer();
ed->SetRenderer(currentRenderer);

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