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Release 15.0.0

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@jeremy-lunarg jeremy-lunarg released this 25 Sep 23:18
· 30 commits to main since this release

Breaking changes in this release:

  • Explicitly export all symbols that are part of the public API and hide other symbols by default

Other changes in this release:

  • Allow building glslang without the SPIR-V backend using the new ENABLE_SPIRV build option
  • Add setResourceSetBinding method to the API
  • Add interface to get the GLSL IO mapper and resolver
  • Allow compute derivative modes when the workgroup dimensions are spec constants
  • Improve debug location of branch/return instructions
  • Silence preprocessor '#' error reporting in inactive #if/#ifdef/#elif/#else blocks
  • Apply GLSL memory decorations to top-level OpVariable
  • Move definition of GLSLANG_EXPORT to visibility.h
  • Merge ancillary libraries into main glslang library and stub originals
  • Add public setSourceFile and addSourceText methods to TShader class
  • Add type checks for hitObjectNV
  • Add optimizerAllowExpandedIDBound to SpvOptions
  • Add SpvTools.h back to public headers
  • Add cross-stage check for missing outputs
  • Fix HLSL offsets for non-buffers
  • Add types and functions for IO mapping to API
  • Add function to set preprocessed code to API
  • Add set/get version functions to API
  • Expose setGlobalUniform functions to API
  • Don't emit debug instructions before an OpPhi
  • Add command-line and API option to enable reporting column location for compiler errors
  • Improve location aliasing checks
  • Support constant expression calculated by matrixCompMult
  • Fix crash caused by atomicCounter() use without arguments
  • Fix multi-line function call line numbers
  • Add line info to OpDebugDeclare for function parameters
  • Fix HLSL OpDebugFunction file name
  • Fix duplicate decorations
  • Enable compilation of glslang without thread support for WASI