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glTF 0.8 to 1.0 Guide

Patrick Cozzi edited this page Oct 15, 2015 · 5 revisions

The following major changes were made between glTF 0.8 to 1.0:

  • material and technique were simplified, #419
    • technique.pass.details was removed. Use the KHR_materials_common extension, #424
  • node.rotation is now a unit quaternion with the order (x, y, z, w), #144
    • When node.rotation is targeted for animation, spherical linear interpolation (slerp) should be used, #156
  • node.instanceSkin was removed. Its properties are now directly on node, #255
  • mesh.primitive.primitive was renamed to mesh.primitive.mode, #341
  • mesh.primitive.indices are now optional, #60
  • technique.parameter.source we renamed to technique.parameter.node (this was in 0.8 schema, but not the converter), #239
  • allExtensions was renamed to extensionsUsed, #404
  • asset.profile was changed from a string to an object with api and version string properties, #325
  • The CESIUM_binary_glTF extension was replaced with KHR_binary_glTF, #400 and #413

For more on glTF 0.8, see the glTF 0.8 spec and schema

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