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glTF 0.8 to 1.0 Guide
Patrick Cozzi edited this page Oct 18, 2015
·
5 revisions
The following major changes were made between glTF 0.8 and 1.0:
-
material
andtechnique
were simplified, #419-
technique.pass.details
was removed. Use the KHR_materials_common extension, #424
-
-
node.rotation
is now a unit quaternion with the order(x, y, z, w)
, #144- When
node.rotation
is targeted for animation, spherical linear interpolation (slerp) should be used, #156
- When
-
node.instanceSkin
was removed. Its properties are now directly onnode
, #255 -
mesh.primitive.primitive
was renamed tomesh.primitive.mode
, #341 -
mesh.primitive.indices
is now optional, #60 -
technique.parameter.source
was renamed totechnique.parameter.node
(node
was in 0.8 schema, but not the converter), #239 -
allExtensions
was renamed toextensionsUsed
, #404 -
asset.profile
was changed from a string to an object withapi
andversion
string properties, #325 - The CESIUM_binary_glTF extension was replaced with KHR_binary_glTF, #400 and #413
For more on glTF 0.8, see the glTF 0.8 spec and schema