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Welcome to the glTF wiki!
glTF Specification is a work-in-progress from the COLLADA Working Group; it is not an official Khronos-ratified specification yet. It is incomplete and subject to change. We've made it available early in the spirit of transparency to receive early community feedback. Please create issues with your feedback.
In particular, the definition of materials are in flux, and work on animations and texture and geometry compression are still in the early stages. We are also initially focusing on WebGL, OpenGL and OpenGL ES need additional considerations.
A converter can be used to produce glTF assets out of COLLADA.
You can also find binaries builds
The current glTF implementation leverages the Open 3D Graphics Compression (Open3DGC) library to compress meshes and animations.