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Adobe_render_order extension proposal #1604
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This looks like a good start. Can certainly see the use for realtime rendering of translucent geometry. |
Ideally, we could at least make this a EXT extension, if there are other interested parties. It would be very useful in conjunction with the already proposed KHR_blend extension #1302 |
This might also be a reasonable place to include a |
Just some thoughts after the call on Wednesday:
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Since So far, it seems that we may be interested in controlling some of these options (based on other open issues): Notes on features support:
We have a somewhat similar issue with the proposed /cc @donmccurdy |
Is there any concern that explicitly defining rendering state is a little too low level for glTF? Is this abstract-enough to apply equally well to ray-tracers, for example? Maybe it is. |
For what @donmccurdy mentioned above about visibility, there is KHR_node_visibility. |
I'd like to propose an extension to leverage various applications of render order, depthTest, depthWrite and colorWrite. To avoid Z-fighting in two coplanar meshes render order is needed with depth writing and depth testing options. It could be helpful while drawing three-dimensional translucent objects to get different appearances.