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1.0.10 Release

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@UX3D-haertl UX3D-haertl released this 08 Mar 14:54
· 294 commits to main since this release

What's Changed

  • correct transmissionFactor double counting by @pasu in #395
  • Fix exposure scale and add ibl intensity multiplier by @UX3D-kanzler in #394
  • Change iridescenceIOR to iridescenceIor by @UX3D-kanzler in #399
  • Update sample models by @UX3D-kanzler in #400
  • Lights can be instantiated by multiple nodes by @UX3D-eckerlein in #402
  • Gather all lights recursively in getVisibleLights() by @UX3D-eckerlein in #408
  • Consider current viewport aspect ratio for orthographic camera by @UX3D-kanzler in #414
  • Fix ibl toggle in pbr shader by @UX3D-kanzler in #415
  • Fix deployment by @UX3D-eckerlein in #430
  • Fix uncaught type error by @UX3D-eckerlein in #420
  • Accept missing inverse bind matrices by @UX3D-eckerlein in #429
  • Render checkerboard instead of magenta stripes by @UX3D-eckerlein in #431
  • Fix sheen roughness sampler by @UX3D-eckerlein in #434
  • Handle missing buffer view of accessor by @UX3D-eckerlein in #436
  • Avoid division by zero by @UX3D-eckerlein in #437
  • Test for OES_texture_float_linear by @UX3D-eckerlein in #438
  • Tell eslint to expect ECMA Script 2020 by @UX3D-eckerlein in #439
  • Fix linting warnings by @UX3D-eckerlein in #440
  • Fix IBL transmission state by @UX3D-kanzler in #418
  • Fix touch input by @UX3D-eckerlein in #421
  • Sort if transparent drawables are present by @UX3D-eckerlein in #428
  • Fix morph stress test asset by @UX3D-eckerlein in #443
  • All non-color debug channels output in linear color space by @UX3D-eckerlein in #445
  • Filter drawables behind camera each frame by @UX3D-eckerlein in #447
  • Avoid anisotropic filtering in combination with nearest filtering by @UX3D-kanzler in #449

New Contributors

  • @pasu made their first contribution in #395

Full Changelog: v.1.0.9...v1.0.10