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OpenGL ES CTS 3.2.5.1

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OpenGL ES CTS 3.2.5.1

Fixes:

  • Use sRGB encoded reference values for 8-bit Display P3 tests
  • Add screenLayout to AndroidManifest configChanges
  • Report NotSupported for GLES1 tests on non-ES1 run
  • Allow reading GL_BYTE surfaces to GL_RGBA output.
  • Fix the memory stomp running core.internalformat.texture2d.depth_stencil
  • Add specific RGB10A2 data for BlendHSLHue and BlendHSLSaturation
  • Fix: rendering complete times not monotonic
  • Check the bits of channel when calling glCopyTexImage2D
  • Modify the negative test related to glShaderBinary
  • Wrong statues effects KHR-GLES32.core.internalformat.* tests
  • Throw NotSupported if MAX_FRAGMENT_IMAGE_UNIFORMS = 0
  • Allow glFramebufferTexture2D with level!=0 in ES2 tests with ES3
  • Update transform feedback tests
  • Call eglSwapBuffers() to ensure wayland surface is attached
  • Fix dEQP-GLES3.functional.fbo.multiview.*
  • Loosen threshold in Texture3D tests
  • Some glCopyTexSubImage3D related tests conflict with GLES3.2 spec
  • Fix swap_buffers_with_damage.resize* hang on X11
  • Correct getProcAddress() handling in robustness tests
  • Remove shaders.negative.unused_uniform_precision_matching
  • Shaders Derivate Tests: fix threshold
  • Exclude tests causing OOM
  • Allow glReadPixels() differences due precision errors
  • Robust_buffer_access_behavior.texel_fetch relies on undefined behavior
  • Increase threshold GLES3 blend tests
  • Do not fail if no config is available
  • Get an EGLConfig supporting pbuffers
  • Remove undefined EGL test cases
  • wayland: search for GLESv1 toggle DEQP_SUPPORT_GLES1 on if found
  • generatemipmap_zero_level_array_compressed may reuse stale object
  • Skip BC/DXT formats in Texture3D tests
  • GL_SRG8_ALPHA8 also supported in OpenGL ES 3.0+
  • GLES 2/3: Fix masked color clear tests.