OpenGL ES CTS 3.2.5.1
OpenGL ES CTS 3.2.5.1
Fixes:
- Use sRGB encoded reference values for 8-bit Display P3 tests
- Add screenLayout to AndroidManifest configChanges
- Report NotSupported for GLES1 tests on non-ES1 run
- Allow reading GL_BYTE surfaces to GL_RGBA output.
- Fix the memory stomp running core.internalformat.texture2d.depth_stencil
- Add specific RGB10A2 data for BlendHSLHue and BlendHSLSaturation
- Fix: rendering complete times not monotonic
- Check the bits of channel when calling glCopyTexImage2D
- Modify the negative test related to glShaderBinary
- Wrong statues effects KHR-GLES32.core.internalformat.* tests
- Throw NotSupported if MAX_FRAGMENT_IMAGE_UNIFORMS = 0
- Allow glFramebufferTexture2D with level!=0 in ES2 tests with ES3
- Update transform feedback tests
- Call eglSwapBuffers() to ensure wayland surface is attached
- Fix dEQP-GLES3.functional.fbo.multiview.*
- Loosen threshold in Texture3D tests
- Some glCopyTexSubImage3D related tests conflict with GLES3.2 spec
- Fix swap_buffers_with_damage.resize* hang on X11
- Correct getProcAddress() handling in robustness tests
- Remove shaders.negative.unused_uniform_precision_matching
- Shaders Derivate Tests: fix threshold
- Exclude tests causing OOM
- Allow glReadPixels() differences due precision errors
- Robust_buffer_access_behavior.texel_fetch relies on undefined behavior
- Increase threshold GLES3 blend tests
- Do not fail if no config is available
- Get an EGLConfig supporting pbuffers
- Remove undefined EGL test cases
- wayland: search for GLESv1 toggle DEQP_SUPPORT_GLES1 on if found
- generatemipmap_zero_level_array_compressed may reuse stale object
- Skip BC/DXT formats in Texture3D tests
- GL_SRG8_ALPHA8 also supported in OpenGL ES 3.0+
- GLES 2/3: Fix masked color clear tests.