MSL: Implement geometry shaders using object and mesh stages. #775
Workflow file for this run
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# Copyright 2020-2021 The Khronos Group, Inc. | |
# SPDX-License-Identifier: Apache-2.0 | |
name: CI | |
on: | |
push: | |
branches: [ main ] | |
pull_request: | |
types: [ opened, synchronize, reopened ] | |
jobs: | |
build: | |
name: "Build ${{ matrix.platform }}" | |
strategy: | |
matrix: | |
platform: [windows-latest, ubuntu-20.04, ubuntu-22.04, macos-latest] | |
env: | |
PARALLEL: -j 2 | |
runs-on: "${{ matrix.platform }}" | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: actions/setup-python@v4 | |
with: | |
python-version: '3.x' | |
- name: Pull glslang / SPIRV-Tools | |
shell: bash | |
working-directory: ${{github.workspace}} | |
run: ./checkout_glslang_spirv_tools.sh | |
- name: Build glslang / SPIRV-Tools | |
shell: bash | |
working-directory: ${{github.workspace}} | |
run: ./build_glslang_spirv_tools.sh Release | |
- name: Configure SPIRV-Cross | |
shell: bash | |
run: | | |
mkdir build | |
cd build | |
cmake .. -DSPIRV_CROSS_WERROR=ON -DSPIRV_CROSS_MISC_WARNINGS=ON -DSPIRV_CROSS_SHARED=ON -DCMAKE_INSTALL_PREFIX=output -DCMAKE_BUILD_TYPE=Release -DSPIRV_CROSS_ENABLE_TESTS=ON | |
- name: Build SPIRV-Cross | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
run: | | |
cmake --build . --config Release | |
cmake --build . --config Release --target install | |
- uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.platform }}-binaries | |
path: build/output | |
- name: Test SPIRV-Cross | |
shell: bash | |
working-directory: ${{github.workspace}}/build | |
run: ctest --verbose -C Release | |
reuse: | |
name: "REUSE license check" | |
runs-on: ubuntu-latest | |
container: khronosgroup/docker-images:asciidoctor-spec | |
steps: | |
- uses: actions/checkout@v3 | |
# REUSE license checker | |
- name: license-check | |
run: | | |
reuse lint | |