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Releases: KILLTUBE/corvid

Corvid pre-release build 21

06 Sep 21:31
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Corvid pre-release build 20

02 Apr 19:51
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Corvid pre-release build 19

02 Apr 19:36
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Corvid pre-release build 17

31 Mar 02:09
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Corvid v1.0

02 Jun 21:52
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  • Switched from CxFreeze to PyInstaller to build the tool
  • Rewrote the model converter
  • Rewrote the skybox conversion process
  • Added support for models with extra skins
  • Added support for Call of Duty 2 and Call of Duty 4
  • Ropes now get converted as curve patches for CoD 4 and CoD 2
  • Added support for Garry's Mod addons
  • Added an option to convert brushes as plain brushes instead of patches (still an experimental feature that is likely to be removed)
  • Changed the way assets are named upon being exported to make sure there won't be any files overwriting ones with similar names
  • Added an option to change the size of the map
  • Added support for minimaps/radars
  • Added support for bomb site triggers so they can be used in Search and Destroy
  • Skybox brushes, sun volumes and other necessary brush entities are now automatically generated
  • Improve gloss ranges for Black Ops 3

Corvid v0.0.3

03 May 06:19
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Corvid v0.0.3 Pre-release
Pre-release
  • Fixed an issue related to non-existing materials that crash the app while generating the map file
  • Added automatic detection for the Steam installation folder
  • Added support for multiple library folders

Corvid v0.0.2

11 Apr 20:52
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Corvid v0.0.2 Pre-release
Pre-release
  • Fixed an issue with missing skybox materials
  • Fixed possible erros that might be caused by global illumination settings
  • Fixed illegal asset names

Corvid v0.0.1 - Public beta

06 Apr 18:38
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Pre-release

First public beta release. Expect bugs!