Skip to content

JohnEarnest/c-octo

Repository files navigation

C-Octo

Octode Demo

This project is a rewrite of the web-based Octo CHIP-8 development toolkit in C. This port can run on a wide variety of older or lower-powered devices which would struggle with a modern web browser. C-Octo also provides an enhanced CLI and offline experience for those who prefer to use an external text editor.

The C-Octo suite includes octo-cli, a command-line compiler, octo-run, a minimal runtime and debugger that can be executed from the command-line, octo-de, a self-contained "Fantasy Console"-style programming environment, and several reusable libraries. Why not give Octo a spin on the PocketCHIP gathering dust in your closet?

Project Structure

C-Octo is split into several files by function:

  • octo_compiler.h: a freestanding compiler for Octo Assembly Language.
  • octo_emulator.h: a CHIP-8, SCHIP, and XO-CHIP compatible emulator core which performs no IO.
  • octo_cartridge.h: routines for reading and producing "Octocarts", which encode both an Octo program and configuration metadata into a GIF image.
  • octo_util.h: assorted support routines shared by octo_run.c and octo_de.c.
  • octo_cli.c: a minimal interface for the Octo compiler which depends only upon the C standard library and <sys/stat.h>.
  • octo_run.c: a minimal graphical frontend for the Octo emulator and compiler which depends on SDL2.
  • octo_de.c: a richer graphical frontend including a text editor, sprite editor, and other conveniences.

Installation

To build from source you will need a C compiler and (probably) SDL2. The provided Makefile will build everything, attempt to copy binaries to /usr/local/bin/, and create a configuration .octo.rc file in your home directory.

For detailed information about building and installing on different platforms, see the Build Guide.

Octo-CLI

$octo-cli
usage: ./octo-cli <source> [<destination>] [-s <symfile>]

The source file may be a .8o source file or a .gif octocart. If the destination has a .ch8 extension, a CHIP-8 binary will be produced. If the destination has a .gif extension, an octocart will be produced. If the destination has a .8o extension, the source text of an input octocart will be extracted. If no destination is specified, the resultant .ch8 binary will be piped to stdout.

if the -s flag is provided, the compiler will write out a CSV file containing all the symbols defined in the input program: breakpoints, constants (including labels), aliases, and monitors, for use with external debugging tools. For example:

$ cat symdemo.8o
:monitor v6 8
: main
	:alias acc v2
	acc += 1
	:breakpoint "wait, then go"
	acc := 0

$ octo-cli symdemo.8o temp.ch8 -s syms.csv && cat syms.csv
type,name,value
breakpoint,"wait, then go",514
constant,main,512
alias,unpack-hi,0
alias,unpack-lo,1
alias,acc,2
monitor,v6,8

The make testcli target will run a series of integration tests for this tool.

Octo-Run

$octo-run
octo-run v1.0
usage: ./octo-run <source> [-c <path>]
where <source> is a .ch8 or .8o

Octo-run will execute a .ch8 binary or compile and run an Octo program. While executing, the same basic debugging features are available as in web-octo: i toggles a user interrupt and the display of the register file, o single-steps while interrupted, and m toggles the display of memory monitors, if any are registered. Command-F or Ctrl-F toggle fullscreen mode and Escape or backtick quit.

If provided, the -c flag may be used to indicate a configuration file which should override the global .octo.rc file. This makes it easier to configure colors, speed, and other options for an individual program while working on multiple projects.

If a gamepad is detected, axes will be mapped to mirror A,S,W, and D on the keyboard and buttons will similarly be mapped to E and Q.

Octode

$octo-de

Octode includes a text editor, sprite editor, palette editor, and a runtime/debugger identical to octo-run. With the exception of the sprite editor, the user interface can be controlled entirely via the keyboard, and should work equally well with a mouse or touchscreen. For detailed information about Octode, see the Octode User Guide.

Configuration File

Octo-run and Octode look for a file named .octo.rc in the user's home directory. If present, it can be used to configure a variety of useful settings for the tools. The file has a traditional .INI structure- empty lines or lines beginning with # are ignored, and anything else consists of a key and value separated by =. Meaningful keys are as follows:

  • ui.windowed: if 1, the tool runs in a window. If 0, it will attempt to run in fullscreen.

  • ui.software_render: if 1, prefer a software renderer over hardware-acceleration. On some low-power devices, "accelerated" mode is unusably slow!

  • ui.win_scale: if greater than 1, scale up the "logical" window dimensions by an integer factor.

  • ui.win_width: horizontal size in pixels when in windowed mode.

  • ui.win_height: vertical size in pixels when in windowed mode.

  • ui.volume: volume of XO-CHIP sound (0-127). A value of 0 will disable audio entirely.

  • core.tickrate: number of CHIP-8 instructions to execute per 60hz frame.

  • core.max_rom: the maximum number of bytes the compiler will permit when assembling a ROM.

  • core.rotation: one of {0, 90, 180, 270} to rotate the CHIP-8 display. Does not impact the rest of the UI.

  • core.font: one of {octo, vip, dream_6800, eti_660, schip, fish} to select the built-in CHIP-8 font.

  • color.plane0, color.plane1, color.plane2, color.plane3: colors for the 4 XO-CHIP "plane" colors.

  • color.background: the border drawn behind the CHIP-8 display when no sound is being played.

  • color.sound: the alternate border color when sound is being played.

  • quirks.shift: if 1, vx <<= vy and vx >>= vy modify vx in place and ignore vy, like SCHIP.

  • quirks.loadstore: if 1, load and store do not post-increment i, like SCHIP.

  • quirks.jump0: if 1, emulate a buggy behavior of SCHIP on the HP-48: the 4 high bits of the target address of jump0 determines the offset register used (instead of always v0).

  • quirks.logic: if 1, clear vf after &=,|= and ^=. On the VIP, these instructions leave vf in an unknown state.

  • quirks.clip: if 1, do not "wrap" sprite drawing around the edges of the display.

  • quirks.vblank: if 1, drawing a sprite will block until the end of the 60hz frame, like the VIP.

All colors are specified as 6-digit RGB in hexadecimal, like 996600. The default quirks settings, palette, and other options correspond to those of web-octo.

Releases

No releases published

Packages

No packages published

Languages