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World
Joe Williamson edited this page Nov 28, 2017
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The World
class represents the game world designed using the Tiled map editor. It reflects the structure of a Tiled map, and provides a way to define how objects of different types are loaded.
- collides Defines a collisions layer
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hidden Layer is initialised with
visible = false
- noload This tileset does not get loaded into the game. This is useful for tilesets representing anything which isn;t drawn, such as collisions.
- How to define one way collisions? Per tile? Per layer? On objects?