Skip to content
This repository has been archived by the owner on Oct 18, 2021. It is now read-only.

Why should you switch to PlotSquared?

NotMyFault edited this page Feb 16, 2020 · 8 revisions

Click here for conversion instructions.

Speed

PlotSquared is made to be fast.

  • (async) Clear plots more than 800 times faster than PlotMe
  • Plot auto doesn't lag or crash the server
  • Much faster chunk generation, plot moving, swapping + everything
  • Supports huge plot sizes (e.g. 1024x1024 of custom terrain)
  • Works with hundreds of thousands of plots

Reduce lag

  • Plot purging and old plot removal
  • Optional dynamic world border and world chunk trimming
  • Mass plot condensation
  • Redstone clock prevention
  • Mob limiting

Safety

  • You can safely allow redstone, tnt without worrying about lag, griefing from sand cannons, pistons or tnt
  • Chunk and WorldEdit processor to prevent lag, crashes and data corruption
  • Lots of redundancies. e.g. Backup your database with /plot database, or if you loose both, you can still recover based on plot sign information.

Looks

  • Add amazing roads schematics to existing worlds
  • Easily change the message color scheme (style.yml)
  • Titles (entry notifications)
  • Per plot time / weather

Support

Features

  • Plot merging
  • Extensive flag system (~70 flags)
  • Plot clusters in normal worlds
  • Augmented generation (e.g. Vanilla, Islands, TerrainControl)
  • PlotSquared Web interface
  • Plot approval system
  • Donut shaped plots (or any shape symmetrical about x=z)
  • VoxelSniper support
  • Plot component percent composition control
  • Biome generation inside plots
  • Dynmap
    • More!
Clone this wiki locally