ACRE2 v2.9.1.1045
Requires CBA version 3.15.5 or later and Arma 3 version 2.04 or later.
Smaller update featuring S.O.G. Prairie Fire's new Khe Sanh terrain compatibility (thanks to @veteran29) and support for precompiled SQF Bytecode (SQFC), drastically improving launch and execution time. This update also brings numerous fixes and improvements.
In addition, @Drofseh prepared a set of Antenna Gain Pattern videos visualizing the signal pattern of the antenna over the supported range of frequencies. Gain patterns can be used to determine the best frequencies to use in specific conditions with a given antenna. A list of antennas and their gain pattern visualizations can be found on our wiki!
If you're looking to chat with us, be sure to join us on Slack (#acre2
channel)!
Change Log Summary
ADDED:
FIXED:
- API - Fix
setRadioChannel
for PRC77 (#1113) - API - Fix
addRackToVehicle
argument indices in header (#1145) - API - Fix
filterUnitLoadout
for empty loadouts (#1139) - Core - Fix compartment detection for non-local units (#1138)
- Core - Fix radio, intercom and sound effects not affected by global volume (#1147)
- Extensions - Fix potential named pipe buffer overflow (#1150)
- Extensions - Fix crash if unable to load wrp (fallback to arcade model) (#1146)
- TeamSpeak - Move plugin log location to writeable location and fix metadata segfault (#1110)
- Rack - Fix non-private var in
rackListChildrenActions
(ACE Interaction error) (#1148) - SEM52 - Fix initial volume knob position (#1151)
IMPROVED:
- PRC117F/PRC152 - Add missing hashes to
getChannelData
event (#1114)
CHANGED:
- General - Cleanup redundant string defines (#1144)
TRANSLATIONS:
TOOLS:
- CI - Update string formatting checks (#1143)
DOCUMENTATION: