This gamemode is originally from Chrillzen and optimized by Hreesang. (Original Thread: https://forum.sa-mp.com/showthread.php?t=573694)
Lines: 25517
Features:
- Dynamic Housing System
- Dynamic Faction System
- Vehicle Dealership (credits to MadeMan)
- Dynamic Business System
- All of the necessary Role Play commands.
- Busdriver Job, Pizza Stack Job, Fishing Job, 24/7 Job.
- Advanced Windows System
- Very clean and barely any grammar mistakes.
- Death System with textdraws (showing where u got shot and how many times)
- Much more!
CMD:commands(playerid, params[])
{
SCM(playerid, COLOR_WHITE, "_______________________________[SERVER COMMANDS]_______________________________");
SCM(playerid, COLOR_WHITE, "[GENERAL:] /pay /pm /stats /dice /call /givedrug /animlist /factionhelp /dropgun /refuel /kph /mph /stats /admins /supporters");
SCM(playerid, COLOR_WHITE, "[GENERAL:] /report /givegun /balance /withdraw /deposit /pickup /hangup /takedrivingtest /notehelp /jobhelp /pickupgun /inv");
SCM(playerid, COLOR_WHITE, "[GENERAL:] /sms /licenses /greet /v /businesshelp /househelp /fishinghelp /factioninfo /invite /id /coin /ageup /vgivekeys /walk");
SCM(playerid, COLOR_WHITE, "[GENERAL:] /(ad)vertisement /frisk /train /buy /help /low /do /me /shout /(o)oc /(f)action /windows /removecp /signwelfare /walkstyle");
SCM(playerid, COLOR_WHITE, "[GENERAL:] /phonehelp /boombox /smoke /drink /usedrug /blockpm /fishingrod /helpme /buydrink /refuel /vsell /map /quitwelfare /list_tickets");
if(PlayerInfo[playerid][pFaction] == 2)
{
SCM(playerid, COLOR_WHITE, "[POLICE:] /arrest /cuff /uncuff /opendoor /closedoor /locker /closecell /opencell /opengate /closegate");
SCM(playerid, COLOR_WHITE, "[POLICE:] /revokeguns /revokedrugs /(m)egaphone /tazer /(r)adio /revokelicense /vmdc");
SCM(playerid, COLOR_WHITE, "[POLICE:] /spike /removespike /removeroadblock /roadblock /ticket /takegunrights /mdc /suspect");
}
return 1;
}
CMD:admincommands(playerid, params[])
{
if(PlayerInfo[playerid][pAdmin] < 1)
{
SCM(playerid, COLOR_GREY, "You're not authorized to use this command.");
}
if(PlayerInfo[playerid][pAdmin] == 1)
{
SCM(playerid, COLOR_WHITE, "_______________________________[SUPPORTER COMMANDS]_______________________________");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /accepthelpme /ignorehelpme /warn /mute /unmute /freeze /unfreeze");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /tduty /(a)dminchat /ajail /astats /kick /spectate /spectateoff");
}
if(PlayerInfo[playerid][pAdmin] == 2)
{
SCM(playerid, COLOR_WHITE, "_______________________________[ADMINISTRATOR COMMANDS]_______________________________");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /accepthelpme /ignorehelpme /warn /mute /unmute /freeze /unfreeze");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /goto /gethere /tduty /(a)dminchat /ajail /astats /kick /spectate /spectateoff");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /free /gotofuelstation /editv /setfuel /takegunrights /givegunrights /setskin /setvw /sethp");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /setarmour /rtc /arevokedrugs /arevokeguns /afactionname /asetleader /sendtols /gotols /äslap");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /afactioninfo /afactionrankname /alock /seenames /spectate /spectateoff /ban /unban /unbanip /offlineban");
}
if(PlayerInfo[playerid][pAdmin] == 3)
{
SCM(playerid, COLOR_WHITE, "_______________________________[ADMINISTRATOR COMMANDS]_______________________________");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /accepthelpme /ignorehelpme /warn /mute /unmute /freeze /unfreeze");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /goto /gethere /tduty /(a)dminchat /ajail /astats /kick /spectate /spectateoff");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /free /gotofuelstation /editv /setfuel /takegunrights /givegunrights /setskin /setvw /sethp");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /setarmour /rtc /arevokedrugs /arevokeguns /afactionname /asetleader /sendtols /gotols /aslap");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /afactioninfo /afactionrankname /alock /seenames /spectate /spectateoff /ban /unban /unbanip /offlineban");
SCM(playerid, COLOR_WHITE, "[GENERAL ADMINISTRATORS:] /agivegun /givemoney /setmoney /agivedrug /alockbiz /asellbiz" );
SCM(playerid, COLOR_WHITE, "[GENERAL ADMINISTRATORS:] /asellhouse /alockhouse /createhouse /deletehouse /alock /seenames" );
}
if(PlayerInfo[playerid][pAdmin] == 4)
{
SCM(playerid, COLOR_WHITE, "_______________________________[ADMINISTRATOR COMMANDS]_______________________________");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /accepthelpme /ignorehelpme /warn /mute /unmute /freeze /unfreeze");
SCM(playerid, COLOR_WHITE, "[SUPPORTERS:] /goto /gethere /tduty /(a)dminchat /ajail /astats /kick /spectate /spectateoff");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /free /gotofuelstation /editv /setfuel /takegunrights /givegunrights /setskin /setvw /sethp");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /setarmour /rtc /arevokedrugs /arevokeguns /afactionname /asetleader /sendtols /gotols /aslap");
SCM(playerid, COLOR_WHITE, "[JUNIOR ADMINISTRATORS:] /afactioninfo /afactionrankname /alock /seenames /spectate /spectateoff /ban /unban /unbanip /offlineban");
SCM(playerid, COLOR_WHITE, "[GENERAL ADMINISTRATORS:] /agivegun /givemoney /setmoney /agivedrug /alockbiz /asellbiz" );
SCM(playerid, COLOR_WHITE, "[GENERAL ADMINISTRATORS:] /asellhouse /alockhouse /createhouse /deletehouse /alock /seenames" );
SCM(playerid, COLOR_WHITE, "[LEAD ADMINISTRATORS:] /restart");
}
return 1;
}
Notes:
There are some houses and businesses already, but you'll have to create the remaining ones with /createbiz and /createhouse! Check line 11668 for the different types that exist. (If you have edited the gamemode, it's at the createbiz command.
Ensure you have ALL the dependencies listed in the master script (the one you compile from!) each #include line has a link to the release page.
If you set up all the dependencies correctly, there should be no errors or warnings at all unless mentioned in the commit message.
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