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vkd3d: Add workaround for The First Descendant
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The game generates broken reflection probes since not all mips are
correctly computed.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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HansKristian-Work committed Dec 12, 2024
1 parent acd84f2 commit a3fe231
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Showing 3 changed files with 46 additions and 1 deletion.
6 changes: 5 additions & 1 deletion include/vkd3d_shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -462,7 +462,11 @@ enum vkd3d_shader_quirk

/* Works around cases where app is relying on coherency between threads in a workgroup,
* but forgets to use Device memory barriers properly. */
VKD3D_SHADER_QUIRK_FORCE_DEVICE_MEMORY_BARRIER_THREAD_GROUP_COHERENCY = (1 << 21)
VKD3D_SHADER_QUIRK_FORCE_DEVICE_MEMORY_BARRIER_THREAD_GROUP_COHERENCY = (1 << 21),

/* Extremely specific workaround for cubemap importance sampling pass.
* The lowest res mips may contain garbage. */
VKD3D_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS = (1 << 22)
};

struct vkd3d_shader_quirk_hash
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28 changes: 28 additions & 0 deletions libs/vkd3d-shader/dxil.c
Original file line number Diff line number Diff line change
Expand Up @@ -1116,6 +1116,20 @@ int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
}
}

if (quirks & VKD3D_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS)
{
const dxil_spv_option_shader_quirk helper =
{ { DXIL_SPV_OPTION_SHADER_QUIRK },
DXIL_SPV_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS };

if (dxil_spv_converter_add_option(converter, &helper.base) != DXIL_SPV_SUCCESS)
{
ERR("dxil-spirv does not support SHADER_QUIRK.\n");
ret = VKD3D_ERROR_NOT_IMPLEMENTED;
goto end;
}
}

remap_userdata.shader_interface_info = shader_interface_info;
remap_userdata.shader_interface_local_info = NULL;
remap_userdata.num_root_descriptors = num_root_descriptors;
Expand Down Expand Up @@ -1618,6 +1632,20 @@ int vkd3d_shader_compile_dxil_export(const struct vkd3d_shader_code *dxil,
}
}

if (quirks & VKD3D_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS)
{
const dxil_spv_option_shader_quirk helper =
{ { DXIL_SPV_OPTION_SHADER_QUIRK },
DXIL_SPV_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS };

if (dxil_spv_converter_add_option(converter, &helper.base) != DXIL_SPV_SUCCESS)
{
ERR("dxil-spirv does not support SHADER_QUIRK.\n");
ret = VKD3D_ERROR_NOT_IMPLEMENTED;
goto end;
}
}

if (compiler_args)
{
for (i = 0; i < compiler_args->target_extension_count; i++)
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13 changes: 13 additions & 0 deletions libs/vkd3d/device.c
Original file line number Diff line number Diff line change
Expand Up @@ -739,6 +739,17 @@ static const struct vkd3d_shader_quirk_info veilguard_quirks = {
NULL, 0, VKD3D_SHADER_QUIRK_FORCE_DEVICE_MEMORY_BARRIER_THREAD_GROUP_COHERENCY,
};

static const struct vkd3d_shader_quirk_hash tfd_hashes[] = {
/* ReflectionCaptureFilteredImportanceSamplingCS is somewhat broken as it assumes
* that the lowest res mips are valid, but they are never written to by ReflectionCaptureGenerateMipmapCS.
* It stops at 8x8 (the workgroup size). The workaround just clamps the explicit LOD to whatever mips is 8x8. */
{ 0x74b8eaf23e3d166c, VKD3D_SHADER_QUIRK_ASSUME_BROKEN_SUB_8x8_CUBE_MIPS },
};

static const struct vkd3d_shader_quirk_info tfd_quirks = {
tfd_hashes, ARRAY_SIZE(tfd_hashes), 0,
};

static const struct vkd3d_shader_quirk_meta application_shader_quirks[] = {
/* F1 2020 (1080110) */
{ VKD3D_STRING_COMPARE_EXACT, "F1_2020_dx12.exe", &f1_2019_2020_quirks },
Expand Down Expand Up @@ -769,6 +780,8 @@ static const struct vkd3d_shader_quirk_meta application_shader_quirks[] = {
{ VKD3D_STRING_COMPARE_EXACT, "HuntGame.exe", &hunt_quirks },
/* Dragon Age: The Veilguard (1845910) */
{ VKD3D_STRING_COMPARE_EXACT, "Dragon Age The Veilguard.exe", &veilguard_quirks },
/* The First Descendant (2074920) */
{ VKD3D_STRING_COMPARE_EXACT, "M1-Win64-Shipping.exe", &tfd_quirks },
/* Unreal Engine 4 */
{ VKD3D_STRING_COMPARE_ENDS_WITH, "-Shipping.exe", &ue4_quirks },
/* MSVC fails to compile empty array. */
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