Releases: Haeri/PhotonBox
Releases · Haeri/PhotonBox
Release 0.8.1
- Changed required OpenGL version to 4.1
- Added blit depth
- Removed blit step from deferred rendering pass
- Added Swizzle Channels for selective channel selection
- Cleaned up SSReflections a bit
- Removed blend pass from SSreflection
- Fixed bug in TAA
PhotonBox Release v0.7.6
Added frustum culling for better rendering performance
Demo Release
PhotonBox v0.6:727
A modern OpenGL Game-Engine with focus on PBR
Controls
General
Action |
Key |
Toggle control mode |
BACKSPACE |
Exit |
ESC |
Toggle Cursor |
C |
VSync |
V |
Debug Mode |
B |
Camera
Action |
Key |
Movement |
W A S D |
Up |
SPACE |
Down |
CTRL |
Boost |
SHIFT |
FOV |
PAGE UP PAGE DOWN |
Release Candidate 2
PhotonBox
A modern OpenGL Game-Engine with focus on PBR
Controls
General
Action |
Key |
Toggle control mode |
BACKSPACE |
Exit |
ESC |
Toggle Cursor |
C |
VSync |
V |
Scenes
Scene |
Key |
Realistic Rendering |
1 |
Material Test |
2 |
Camera
Action |
Key |
Movement |
W A S D |
Up |
SPACE |
Down |
CTRL |
Boost |
SHIFT |
FOV |
PAGE UP PAGE DOWN |
Release Candidate 1
PhotonBox
A modern OpenGL Game-Engine with focus on PBR
Rendering
- Forward Rendering
- Point lights, Directional lights
- SkyBox/Enviroment Mapping
- Cook Torrance BRDF shader
- Albedo Map
- Normal Map
- Roughness Map
- Metallic Map
- Ambient Occclusion Map
- Emission Map
- Dynamic Irradiance Map generation
- Dynamic Specular-Convolution Map generation
- Post Processing List
- SSAO
- SSREflections
- Eye adaptation
- Bloom
- Tone mapping
- Transparent rendering
- Shadow mapping
- Text rendering
- Parallax cubeMap correction
Systems
- Component system
- Scene loading
- Transformation system
- Generic Materials
- Input
- Lightprobe volumes