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Nightly Roy Hotfix #2344

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merged 8 commits into from
Mar 24, 2024
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LunchablesTX
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I accidentally closed my other PR lol I'm a genius. Had to make another one XDDDD

The beginning of this will have actual changes, and the second part of this will have hitbox adjustments. A lot of the hitbox adjustments are very minor, in-general this hotfix does not include any huge changes. Just some small nerfs/touch-ups to Roy before he goes into Beta.

ROY

Jab:

  • Sourspot Angle: 361 -> 40
  • Sourspot BKB: 45 -> 32
  • Sourspot KBG: 75 -> 60

Up Tilt:

  • Active Frames:
    • 6-9 Initial Hit, 10-14 Late Hit -> 6-10 Initial Hit -> 11-14 Late Hit
  • Sweetspot Initial Hit Angle: 105 -> 110
  • FAF: 34 -> 36

Up Smash:

  • DACUS Distance Multiplier: x1.0 -> x0.9

Down Smash:

  • FAF: 59 -> 61
  • DACDS Distance Multiplier: x1.0 -> x0.9
  • Sweetspot Initial Hit:
    • KBG: 91 -> 86
  • Sourspot Initial Hit:
    • Damage: 11% -> 13%
    • BKB: 25 -> 15
    • KBG: 87 -> 95
    • Hitlag Multiplier: x0.9 -> x1.0
  • Sweetspot Late Hit:
    • KBG: 91 -> 81
  • Sourspot Late Hit
    • BKB: 25 -> 15
    • Late Hit KBG: 87 -> 95

DED:

  • SFX and Rumble timings fixed for all swings

DED x^:

  • KBG: 28 -> 30

DED xx^:

  • Late Hit KBG: 60 -> 65

Counter:

  • Hitlag Multiplier: x1.1 -> x1.3

Up Throw:

(Reverted to pre-throw sweep)

  • Angle: 92 -> 97
  • BKB: 65 -> 60
  • KBG: 70 -> 100

Rumble:

  • Rumble on-hit fixed for the following moves: DED 1, Dsmash, Bair, Dair, Nair


HITBOX ADJUSTMENTS

Body hitbox stuff:

  • Body hitbox bones for all dash attack and all DED variations were changed from ShoulderL to ClavicleL to match PM, however these changes are so tiny and difficult to notice in screenshots that I am not going to dump another 20+ images in here.

Jab:

  • Innermost shoulder hitbox removed

Jab Nightly
Jab PR

Forward Tilt:

  • Sword Sweetspot hitbox size: 4.3 -> 3.75
  • Tip hitbox pulled in 0.5 units

Ftilt Nightly 2
Ftilt PR 2

Down Tilt:

  • Body hitbox size: 3.5 -> 2.34
  • Tip hitbox pulled in 0.5 units

Down Tilt Nightly
Down Tilt PR

Up Tilt:

  • Body hitbox bone: ShoulderL -> ClavicleL
  • Hitbox Sizes: 4.0/4.0/3.0/2.5 (Tip/Blade/Arm/Body) -> 3.5/3.5/2.75/2.34 (Initial Hit), 3.0/3.25/2.75/2.0 (Late Hit)

Up Tilt Nightly
Up Tilt PR
Up Tilt Nightly 2
Up Tilt PR 2

Down Smash:

  • Head hitbox size: 3.5 -> 3.0
  • Sweetspot Initial Hitbox size: 4.25 -> 4.3
  • Sweetspot Late Hitbox size: 4.25 -> 3.9

Down Smash Nightly
Down Smash PR
Down Smash Nightly 2
Down Smash PR 2

Nair:

  • Body hitbox:
    • Bone: Hip -> ClavicleL
  • Initial Hit Hitbox Sizes: 3.5/4.8/4.0/4.0 -> 3.5/4.3/3.5/2.5 (Tip/Sword/Arm/Body)
  • Second Hit Hitbox Sizes: 3.75/4.9/4.5/4.0 -> 3.5/4.3/3.5/2.5 (Tip/Sword/Arm/Body)

Nair Nightly
Nair PR
Nair Nightly 2
Nair PR 2

Bair:

  • Body hitbox:
    • Bone: ShoulderL -> ClavicleL
    • Hitbox size: 3.5 -> 2.34
  • Arm hitbox size: 4.25 -> 3.13
  • "Z-Axis" hitbox split into 2 hitboxes and repositioned slightly lower

Bair Nightly
Bair PR
Bair Nightly 2
Bair PR 2

Dair:

  • Body hitbox:
    • Bone: Colonells -> ClavicleL
    • Hitbox size: 2.5 -> 2.34
  • Arm hitbox:
    • Y-Axis Placement: -2.0 -> 0.0
    • Hitbox Size: 3.0 -> 3.13
  • Tip hitbox pushed 0.5 units outwards

Dair Nightly
Dair PR
Dair Nightly 2
Dair PR 2

Flare Blade:

  • Tip hitbox size: 4.5 -> 4.0

Flare Blade Nightly
Flare Blade PR

DED xxx^:

  • Sword Sweetspot Hitbox Size: 3.13 -> 4.25

DED Up 4 Nightly
DED Up 4 PR

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github-actions bot commented Mar 24, 2024

Download the artifacts for this pull request:

@moklmaru moklmaru added character change For working on general character changes semver:patch labels Mar 24, 2024
@yoonikoo yoonikoo added the balance approved This change has been approved for balance label Mar 24, 2024
@yoonikoo yoonikoo merged commit 6b60445 into HDR-Development:dev Mar 24, 2024
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3 participants