Stable Release v1.0.0
This is the first stable release of Godot Dynamic Dialog. Includes the basics of player movement, mobs, objects and the dynamic dialogue system.
What's Changed
- Basic Game Setup by @brezden in #2
- Readding python file for gpt api calls by @rkaruzas in #3
- Added Object Scenes by @brezden in #4
- Created script in tilemaps by @rkaruzas in #5
- Text Box functionality by @mcnerv in #6
- Added Player Attack Feature by @brezden in #7
- Created simiple object detection between player and object scences by @rkaruzas in #8
- Basic Mob Scene and File Structure Cleanup by @brezden in #9
- File Fixes by @brezden in #10
- Fixing corruption issues with trying to load objects by @rkaruzas in #11
- Braedon-35-api-integration by @BraedonM in #12
- Added simple interact_counter variable to objects by @rkaruzas in #14
- Added Mob Logic by @brezden in #15
- Main Menu by @brezden in #16
- Robie 39 weather by @rkaruzas in #17
- Michael 40 dialogue manager by @PapaHunk in #18
- fruit spawn slider and persistant options by @rkaruzas in #19
- robie-48-options_and_spawns_update by @rkaruzas in #20
- Moved dialogue dictionary with keys, rules, and output to separate JS… by @rkaruzas in #21
- Improved fruit spawn and pickup. by @rkaruzas in #22
- Jake cave by @mcnerv in #23
- Robie 48 more changes fruit dialogue by @rkaruzas in #24
- Fixing 48 Pull Request by @brezden in #25
- Braedon 45 api speed stream success by @BraedonM in #26
- Jake UI updates by @mcnerv in #27
New Contributors
- @rkaruzas made their first contribution in #3
- @mcnerv made their first contribution in #6
- @BraedonM made their first contribution in #12
- @PapaHunk made their first contribution in #18
Full Changelog: https://github.com/Godot-Dynamic-Dialog/GodotDynamicDialog/commits/Release