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Merge pull request #2 from AstroBryGuy/master
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Add arcane scrolls to BP, SoD, BP2
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CamDawg authored Jan 9, 2018
2 parents e1ba8cd + 5125cfc commit 4220ce7
Showing 1 changed file with 17 additions and 8 deletions.
25 changes: 17 additions & 8 deletions iwdification/setup-iwdification.tp2
Original file line number Diff line number Diff line change
Expand Up @@ -2494,30 +2494,39 @@ END

COPY_EXISTING_REGEXP GLOB ~^[_h]ighhedg\.sto$~ ~override~ // adds lev 1, 2 scrolls to High Hedge
~^_?sto0703\.sto$~ ~override~ // adds lev 1, 2 scrolls to Sorcerous Sundries
~^bdsorcsc\.sto$~ ~override~ // adds lev 1, 2 scrolls to SoD Sorcerous Sundries
~^bdbeleg3\.sto$~ ~override~ // adds lev 1, 2 scrolls to SoD Quartermaster
~^bpding01\.sto$~ ~override~ // adds lev 1, 2 scrolls to Dinguer the Mad (Black Pits)
PATCH_IF FILE_EXISTS_IN_GAME cdia126.itm BEGIN ADD_STORE_ITEM ~cdia126~ AFTER ~scrl84 _scrl84~ #1 #0 #0 ~IDENTIFIED~ #2 END // expeditious retreat
PATCH_IF FILE_EXISTS_IN_GAME cdia204.itm BEGIN ADD_STORE_ITEM ~cdia204~ AFTER ~scrl89 _scrl89~ #1 #0 #0 ~IDENTIFIED~ #2 END // Snilloc's Snowball Swarm
PATCH_IF FILE_EXISTS_IN_GAME cdia216.itm BEGIN ADD_STORE_ITEM ~cdia216~ AFTER ~scrl89 _scrl89~ #1 #0 #0 ~IDENTIFIED~ #2 END // decastave
PATCH_IF FILE_EXISTS_IN_GAME cdia225.itm BEGIN ADD_STORE_ITEM ~cdia225~ AFTER ~scrl89 _scrl89~ #1 #0 #0 ~IDENTIFIED~ #2 END // cats grace
BUT_ONLY IF_EXISTS

COPY_EXISTING_REGEXP GLOB ~^_?sto0703\.sto$~ ~override~ // adds lev 3, 4 scrolls to Sorcerous Sundries
COPY_EXISTING_REGEXP GLOB ~^_?sto0703\.sto$~ ~override~ // adds lev 3, 4, 5 scrolls to Sorcerous Sundries
~^bdsorcsc\.sto$~ ~override~ // adds lev 3, 4, 5 scrolls to SoD Sorcerous Sundries
~^bdbeleg3\.sto$~ ~override~ // adds lev 3, 4, 5 scrolls to SoD Quartermaster
~^bpding01\.sto$~ ~override~ // adds lev 3, 4, 5 scrolls to Dinguer the Mad (Black Pits)
PATCH_IF FILE_EXISTS_IN_GAME cdia327.itm BEGIN ADD_STORE_ITEM ~cdia327~ AFTER ~scrl1k _scrl1k~ #1 #0 #0 ~IDENTIFIED~ #2 END // Icelance
PATCH_IF FILE_EXISTS_IN_GAME cdia328.itm BEGIN ADD_STORE_ITEM ~cdia328~ AFTER ~scrl1k _scrl1k~ #1 #0 #0 ~IDENTIFIED~ #2 END // Lance of Disruption
PATCH_IF FILE_EXISTS_IN_GAME cdia422.itm BEGIN ADD_STORE_ITEM ~cdia422~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Beltyn's Burning Blood
PATCH_IF FILE_EXISTS_IN_GAME cdia426.itm BEGIN ADD_STORE_ITEM ~cdia426~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Shadow Monsters
PATCH_IF FILE_EXISTS_IN_GAME cdia427.itm BEGIN ADD_STORE_ITEM ~cdia427~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Courage
PATCH_IF FILE_EXISTS_IN_GAME cdia428.itm BEGIN ADD_STORE_ITEM ~cdia428~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Fear
PATCH_IF FILE_EXISTS_IN_GAME cdia429.itm BEGIN ADD_STORE_ITEM ~cdia429~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Hope
PATCH_IF FILE_EXISTS_IN_GAME cdia430.itm BEGIN ADD_STORE_ITEM ~cdia430~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // mordenkainen's force missiles
PATCH_IF FILE_EXISTS_IN_GAME cdia432.itm BEGIN ADD_STORE_ITEM ~cdia432~ AFTER ~scrl5i _scrl5i~ #1 #0 #0 ~IDENTIFIED~ #2 END // Vitriolic Sphere
PATCH_IF FILE_EXISTS_IN_GAME cdia422.itm BEGIN ADD_STORE_ITEM ~cdia422~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Beltyn's Burning Blood
PATCH_IF FILE_EXISTS_IN_GAME cdia426.itm BEGIN ADD_STORE_ITEM ~cdia426~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Shadow Monsters
PATCH_IF FILE_EXISTS_IN_GAME cdia427.itm BEGIN ADD_STORE_ITEM ~cdia427~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Courage
PATCH_IF FILE_EXISTS_IN_GAME cdia428.itm BEGIN ADD_STORE_ITEM ~cdia428~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Fear
PATCH_IF FILE_EXISTS_IN_GAME cdia429.itm BEGIN ADD_STORE_ITEM ~cdia429~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Emotion: Hope
PATCH_IF FILE_EXISTS_IN_GAME cdia430.itm BEGIN ADD_STORE_ITEM ~cdia430~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // mordenkainen's force missiles
PATCH_IF FILE_EXISTS_IN_GAME cdia432.itm BEGIN ADD_STORE_ITEM ~cdia432~ AFTER ~scrl5g _scrl5g~ #1 #0 #0 ~IDENTIFIED~ #2 END // Vitriolic Sphere
PATCH_IF FILE_EXISTS_IN_GAME cdia524.itm BEGIN ADD_STORE_ITEM ~cdia524~ AFTER ~scrl5k _scrl5k~ #1 #0 #0 ~IDENTIFIED~ #1 END // shroud of flame
PATCH_IF FILE_EXISTS_IN_GAME cdia525.itm BEGIN ADD_STORE_ITEM ~cdia525~ AFTER ~scrl5k _scrl5k~ #1 #0 #0 ~IDENTIFIED~ #1 END // Demi-Shadow Monsters
PATCH_IF FILE_EXISTS_IN_GAME cdia526.itm BEGIN ADD_STORE_ITEM ~cdia526~ AFTER ~scrl5k _scrl5k~ #1 #0 #0 ~IDENTIFIED~ #1 END // Summon Shadow
PATCH_IF FILE_EXISTS_IN_GAME cdia528.itm BEGIN ADD_STORE_ITEM ~cdia528~ AFTER ~scrl5k _scrl5k~ #1 #0 #0 ~IDENTIFIED~ #1 END // contact other plane
PATCH_IF FILE_EXISTS_IN_GAME cdia533.itm BEGIN ADD_STORE_ITEM ~cdia533~ AFTER ~scrl5k _scrl5k~ #1 #0 #0 ~IDENTIFIED~ #1 END // Conjure water elemental
BUT_ONLY IF_EXISTS

COPY_EXISTING ~25spell.sto~ ~override~ // arcana archives
~25spell2.sto~ ~override~ // arcana archives
~ohbmhsm.sto~ ~override~ // Book Merchant (BG2EE Black Pits 2)
~ohnmhsm.sto~ ~override~ // Book Merchant (BG2EE Neera's Quest)
PATCH_IF FILE_EXISTS_IN_GAME cdia126.itm BEGIN ADD_STORE_ITEM ~cdia126~ AFTER ~scrl84~ #1 #0 #0 ~IDENTIFIED~ #2 END // expeditious retreat
PATCH_IF FILE_EXISTS_IN_GAME cdia204.itm BEGIN ADD_STORE_ITEM ~cdia204~ AFTER ~scrl93~ #1 #0 #0 ~IDENTIFIED~ #2 END // Snilloc's Snowball Swarm
PATCH_IF FILE_EXISTS_IN_GAME cdia216.itm BEGIN ADD_STORE_ITEM ~cdia216~ AFTER ~scrl93~ #1 #0 #0 ~IDENTIFIED~ #2 END // decastave
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