-
Notifications
You must be signed in to change notification settings - Fork 30
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New Component: NWN-ish Disarm #110
base: master
Are you sure you want to change the base?
Conversation
Make a separate GROUP for this kind of tweaks.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
In line 256:
if sprite:getLocalInt("gtCGameSpriteStartedSwing") == 1) then
Shouldn't it be?:
if sprite:getLocalInt("gtCGameSpriteStartedSwing" == 1) then
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes, there is a typo. Should be if sprite:getLocalInt("gtCGameSpriteStartedSwing") == 1 then
- Add missing `["durationType"] = 1` to op122. - Make sure to unequip ammo (apparently, if you disarm a launcher, the corresponding ammo is still equipped).
NWN-ish Disarm class feat for rogues.