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Changelogs 🎁

(1.2.9)

REVAMP UPDATE

New Items, Additions, Optimization, Changes, Balances, and Fixes!

  • New UC Content items.
  • Revamped and improved almost all units.
  • New abilities for some units.
  • Optimized Maximus visuals and stats, also improving them.
  • Optimized and Improved Dark Huntsman's visual and damage stats.
  • Optimized Helldraw's weapon damage, also balanced by reducing her dodge cooldown speed, also revamped visual.
  • Improved Rumbler's attacks and visuals.
  • Optimized Bounty Hunter's sniping, also increased accuracy.
  • Revamped Guardian and optimized his passive to be addition instead of multiplication.
  • Optimized Spelungker's explosion and weapon, also fixing his weapon damage being too big (it's still a heavy hitter so don't worry).
  • Improved Greathammer's visual and added an effect on weapon direct hit.
  • Moved Maximus's crazy eye to Mage.
  • Improved Mongolian attacks and effects.
  • Improved Noir and Stereo's weaponry, while also optimizing their visuals.
  • Optimized Glacier Giant's visual and gameplay, while also decreasing his obscurity.
  • Combined Glacier Giant's Ice Age ability and explosion into 1 item for optimization. (any dev wanna explain why it lags when it's separated? HRMMMM?)
  • Removed Glacier Giant's Winter Tornado for the unit, but still kept it as an item.
  • Improved Time Queen's visual design, and added 1 new ability.
  • Improved Forstenad's visual design, while also adding a new ability for his shield.
  • Improved visual for Earl's Intimidation effect.
  • Improved Umbrellina's design and movement.
  • Improved the cryptid unit Wendigo and Foggy Chase is now controllable, though it won't heal Wendigo on possession.
  • Revamped the design and effects of Ancestral Conquerer.
  • Combined Ancestral Conquerer's Energy Overdrive and Condensed Energy into one movement called Primal Demise.
  • Revamped Soulforged Swordcaster to Soulforged Sovereign.
  • Added a few particles for Midas and improved his attack.
  • Revamped Swordmage to Sword Pontiff.
  • Improved Assassin's particles.
  • Some changes to Throne Keeper.
  • Optimized Goblins.
  • Revamped Bug Fanatic into Verdant Fanatic.
  • Revamped Druid's acidic effect to be more... acidic.
  • Improved Druid's attack and abilities, alongside visuals.
  • Increased Conjurer's cost.
  • Improved Golem, and Conjurer's visuals and designs.
  • Redesigned some props and improved ability for Harekin.
  • Improved Vulcan Imperator's abilities, design, and overall.
  • Revamped Rafflesia's breathability and a slight tweak to the weapon (alongside increasing its cost).
  • Revamped Succubus ChantHeartFist weapon.
  • Fixed Wayang's Twilight Sunlight damage not working, also added audio and visual queue for a hit. Also revamping its cost.
  • Fisherman now leans a bit forward before jumping back.
  • Revamped Titanoboa's visual and gameplay.
  • Optimized Surfer throws and positioning in a faction.
  • Optimized Hermit barrel hide and revamped stick throws.
  • Turned debug as an option in settings since debug could lag the game.
  • Some unit bases are now available on a unit editor.
  • Changed so all Expansionary items have their own categories.
  • Redesigned most of the unit's visuals.
  • Revamped a few icons.
  • Rewritten and fixed a lot of unmatching units' lore and capabilities.

(1.2.8)

MAJOR REVAMP AND UPDATE

Even more new Units, Abilities, and Additions!

  • New Units: Wraithwyrm, Doomed Scholar, Umbrellina, Spelungker, Romeo & Juliet, Tinkerl, Pastel, Hercules.
  • Revamped Units: Headhunter, Wayang, Ionic Tyrant, Maximus, Dubcore Artillery (Dubghost), also other units.
  • New Abilities for some units.
  • New Icons for new units.

Updates, Revamps, Changes, Balances, and Fixes!

  • Kitsune Ink Bubble now has smoother stops and custom material.
  • Fixed Wretched Emmisary's Back Humanoid to be more properly connected to his torso.
  • Optimized Avira's Combo Slash to be more cleaner and flashy.
  • Optimized Glacier Giant overalls.
  • Changed Puppeteer's Puppetry puppet instead of being invincible to slowly heal and has reduced max health after healing.
  • Optimized Noir's moveset and abilities.
  • Changed Rafflesia's effect spread from every 1 second to only the start and end of the effect.
  • Optimized Rafflesia's ability conditions, effect and explosion.
  • Eastwood's Wild West Fog is now relative to his position.
  • Nerfed Blockbuster base damage.
  • Nerfed Earl's stats to match his lower cost of 1500.
  • Shortened Earl's Intimidation's aura from 6 seconds to 3 seconds.
  • Customized Earl's Intimidation effect.
  • Prolonged Bloodwalker's Bloodlord Tribute death anchoring from 6 seconds to 10 seconds and also optimizing it.
  • Nerfed Evicted Gallant's Rust effect and knockback.
  • Fixed Evicted Gallant not working for the Blue team.
  • Optimized Rogue's Betrayal again, hope this time it works.
  • Optimized Dark Huntsman's mutilation effect.
  • Revamped Wayang and Maximus.
  • Nerfed Ionic Tyrant's cost to 2500 and revamped a bit of the stats to match its cost.
  • Revamped all Ionic Tyrant's abilities.
  • Revamped Ionic Tyrant, removing his shield but also enhancing his Ionic Gunlance to be further customized.
  • Fixed Bloated Blood's ability not showing any health indication for Damage Indicator mod, also slightly buffing it.
  • Slight fixation on Forstenad's Sky Thunders.
  • Slight buff to Headhunter's Draconic Roar.
  • Revamped Hunter Mark ability, renaming it to Pained Path and also turning it to be available on Eclipse mode.
  • Revamped Headhunter's Absolute Eclipse transformation and phase.
  • Revamped Headhunter's Shadow Disintegration effect to Critical Slash effect.
  • Removed Headhunter's random cost and health, and also removed his Heaven or Hell passive.
  • Revamped Headhunter's items of clothing and weapon model.
  • Added a passive for Headhunter, where he keeps his sword and runs fast until the target is nearby.
  • Given custom visual for Elven's Mithril Sword.
  • Balanced Foul Soul stats.
  • Enhanced Foul Soul visual base design.
  • Optimized Hunger Debuff so it won't make him too killable by adding delay per damage (for now it's 1 milliseconds instead of per-tick).
  • Changed Foul Soul punch movement to have some dash and downward momentum, also grapples much longer.
  • Revamped Rukyrion's Realm Divider visual effect.
  • Fixed Ancestral Conquerer's Elder Aura fog not following him.
  • Turned Ancestral Conquerer's passive ability into a combat ability item.
  • Optimized Ancestral Conquerer's visual and behaviors.
  • Reduced the delay on Ancestral Conquerer's Sky Strike alongside changing color focus to red.
  • Mage's Wand particles changed to be less transparent.
  • Added custom swing trail and revamped custom effect for Excalibur Sword.
  • Change Droid's eye into multiple instead of just a single eye.
  • Fixed Droid's shield model being horizontally reversed.
  • Nerfed and optimized Stereo weapons and abilities, and also a few visual changes.
  • Given X-Mask clothing to Stereo.
  • Dead Mourner description has been updated to match its actuality.
  • Remodeled Marina's Sunken Anchor alongside optimizing its abilities.
  • Revamped Venturer's map functionality.
  • Refined and remodeled Fisherman to have custom weapon models and custom weapon movement, reclothed, and rearranged some miscellaneous stats (mass and size).
  • Revamped Guardian's stats a bit considering his cost got increased.
  • Clash Siege and Chaotic Line faction order has been switched.
  • A few units with unnecessary light skin color are now normal.
  • Increased Stereo cost.
  • Increased Guardian cost.
  • Increased Foul Soul cost.
  • Scrapped unit: Forest Archer.
  • Revamped some units's clothing.
  • Renamed Dubcore Artillery, Droid to Dubghost, Riot Droid.
  • Updated some mod page details (Unit descriptions, Capability, etc).
  • Optimized unused codes, class, and all technical stuff.

(1.2.7)

New Units, Features, Abilities, and Additions!

  • New Faction: Retropolis.
  • New Units: Surfer, Rafflesia, Leonin, Harekin, Pyro, Coedsworn, Stereo, Blockbuster, Noir.
  • New Abilities for some units.
  • New Icons for the new units and new factions.

Updates, Changes, Balances, and Fixes!

  • Optimizes Totem's behavior and existence, and makes it crumbles on death.
  • Thronekeeper's Statue Mimicry ability is fixed and optimized again (pain).
  • Added a new ability for Bloodwalker: Bloodlord Tribute, Passive ability where he could links blood to his target in close range. If his health is lower than his target, he'll steal their health. Upon dead, target would get anchored to him for 6 seconds, gradually getting its health drained.
  • Nerfed Headhunter's stats being too janky.
  • Improved Headhunter's Hunter Mark ability to actually be functional.
  • Headhunter's Shadow Disintegration effect is more optimized and have reduced quantity.
  • Headhunter's Absolute Eclipse mode are now more dangerous, has more customized VFX, and improved.
  • Added new ability for Headhunter: Draconic Roar, unlocked on his second phase, he could now burst powerful huge gust of force towards enemies.
  • Vulcan Imperator's Vulcanic Eruption explosion now has 3 phases instead of instant burst (damage and size radius are also affected for each phase).
  • Vulcan Imperator's Vulcanic Teleport ability is removed.
  • Geomancer Ground Shield will now gone if he dies.
  • Optimized and improved Headless Horseman's Horde Charge ability.
  • Reworked Dead Mourner to behave as cocoon of health instead, constantly healing target teammates by transfering health to them in exchange of his own health, and links his soul to target teammates, which upon his death, he will heal the target 50% of their lost HP.
  • Chompion's chomp animation and sounds will now stop on death.
  • Wretched Emissary's Pained Scream is now combat move items and have ranged condition too instead of just timer condition.
  • Wretched Emissary's mutated bodies will now have eyes.
  • Soulforge Swordcaster will now stop walking when the range of its ability is met.
  • Ancestral Conquerer's explosion trail knockback is reduced a bit.
  • Ancestral Conquerer's Elder Aura fog is modified to be less static.
  • Fixed Myconid's being invincible for some unknown reason.
  • Optimized Myconid's behaviour, converted units will die after 10 seconds and will explode Shroom Splode instead of transforming more nearby units on death.
  • Fixed Sacrificer's melee and range being unoptimized.
  • Fixed Sacrificer's Blood Drop effect being too much longer.
  • Optimized Succubus effect activation and inner working not working as intended.
  • Glacier Giant's Ice Age explosion particles now won't cover up the battlefield too much.
  • Reduced Wendigo health to 120 from 100.
  • Slightly buffed Wendigo's Foggy Chase to constantly heals him on its state, and when reappear all of his weapon's cooldown is reseted, also turning it into an ability instead of hard-coded to the unit base.
  • Fixed Earl's flail range is too big.
  • Fixed Assassin's projectile still causing target hit health's to turns into NaN.
  • Nerfed and reworked Helldraw's Hellbody passive (Now it heals based on 70% of projectile damage, reducing damage gained to 30% of projectile damage and passive only activates after below 60% of Max HP).
  • Removed Helldraw's unit base, turning her custom eye as clothing item and Hellbody passive as combat movement.
  • Fixed Totem Range indication VFX lasts longer than its actual times.
  • Fixed Unnamed Peasant's True Death explosion not visible
  • Prayeth's self team damage is reduced by 60% and damages are now slightly randomized near its original damage, also no longer damages team if their health is below 5 HP Point, but also increasing weapon cooldown from half a second to 1.5 seconds.
  • Rogue's unit base is now removed while his Betrayal ability become a combat move instead of hard-coded to his unit base.
  • Several modification and rework to Rogue's Betrayal, making his condition instead of if health under below 30 HP Point to under 30% max health condition detection, aswell making unit that transform to die after 20 seconds.
  • Gravedigger and his minions stats have been nerfed.
  • Turns Bloodwalker self regeneration as abilities, custom eyes as clothing items and also removes his unit base.
  • Dark Huntsman's motorcycle now explode when it dies.
  • Optimizing Rogue aswell changing his cost, buffing him to the cost change.
  • Time Queen's death no longer spawn ice storm.
  • Revamped Time Queen's Time Dance.
  • Reduced Undertaker coffin collision size causing headache.
  • Undertaker's weapon trail has been reduced.
  • Nerfed Headless Horseman's Horse Shield damage from 200 to 150.
  • Nerfs to Bloodwalker's health.
  • Behemoth's cost is increased to 3500
  • Evicted Gallant's rust effect now has VFX indication.
  • Evicted Gallant's cost is increased to 5000, buffing his weapon range a bit.
  • Headless Horseman's rider and horse health is nerfed.
  • Brewer's health is nerfed to 150 from 800, but her cost is now 4000
  • Nerfed TankHitBuff passive ability's buff impact deals too much.
  • Guardian metalic shield is fixed and more optimized.
  • Buffed Preacher by nerfing self team damage to only 2 HP instead of 5 HP, and will stops damaging team if their health is below 5 HP.
  • Reduced Golem attack speed a bit.
  • Turned Golem's eye to not blink and unit base become statue when dies.
  • Conjurer and Swordmage now have slightly reduced range.
  • Druid's attack speed and damage output is reduced.
  • Forstenad's spear damage has been nerfed aand his hover is modified a bit.
  • Reduced "Vulcan Imperator" attack speed to 3 seconds.
  • General nerf to Midas's health and stats.
  • Assassin will now keep running so he uses melee more.
  • Reduced Forest Archer health to 120 from 200.
  • Increased Myconid cost to 400.
  • Increased Raider cost to 140.
  • Changed Clusterbomb projectile from Submarine diverge after 3 seconds.
  • Hermit's walking is somewhat fixed to not be too wonky by optimizing his barrel moveset.
  • Fixed Hermit's projectile has metal material instead of wood material.
  • Nerfed Titanoboa's health from 200 to 155.
  • Airhound's cost is increased to 1200.
  • Improved Headhunter's Heaven or Hell ability's visual and increased Hell condition to be 30% instead of 20%.
  • Changed Submarine to not move in circle and only looks at enemies instead.
  • Fixed F22's Missile not appearing properly.
  • Revamped Snakeeye, Hermit, Puppeteer, Rogue, Gravedigger, Prayeth, Sacrificer, Undertaker, Vulcan Imperator and Assassin's clothing.
  • Renamed some Abilities name again to make more sense.
  • Fixed and optimized redundant functions, classes, and codes.

(1.2.6)

  • Very quick fix to Headhunter ability, you saw nothing ok?

(1.2.5)

MAJOR CHANGES AND FEATURES UPDATE!

New Units, Features, Abilities, and Additions!

  • New Units: Airhound, Submarine, Hangman, Geomancer, Kitsune, Headhunter.
  • Even more new Icons for the new units and Expansionary logo by HambodyKidz.
  • Added some Audio and Visual indications to some abilities.
  • Added whispering noises to Unnamed Peasant.
  • Added a shoe for Ticksaber, it was not an intentional design and I just forgot to add it.
  • Added a new passive ability for Forstenad, which makes him summon 3 lightning at a random location near his vicinity.
  • Added new ability for Cyber Punk: Home Run!, A medium cooldown ability which would make his bat starts to glow yellow bright, he targets the closest enemy, and upon reaching the target, he would send the target airborne, while also dealing a random multiplier along with damage based on his bat to the target.
  • F22 are now possessive but not controllable.
  • Turned Marina's Water Affinity into an ability.

Changes, Revamps and Bug Fixes!

  • Doubled the cooldown on Sergeant's Troops Call from 20 to 40.
  • Fixed Assassin's projectile causing target to turns into NaN.
  • Revamped Dark Huntsman's particles and added particles to his weapons too!
  • PuppetController Items have been combined into 1 instead of a separate item.
  • Nerfed Guardian's TankHitBuff to only increased his damage by 20% instead of 30%, also turning it into an ability instead and detecting only when he is damaged instead of all health alteration.
  • Avira's Slash Combo ability is now a Moveset instead of hard-coded into his sword, and more optimized.
  • Marina's whirlpool ability is more optimized and has more impact.
  • Moved Drunken Master into Farmer faction.
  • Renamed Darkfist_Base to Invisible_Humanoid_Base, also removing the Damage Based on Health component.
  • Renamed Soul Collector to Undertaker.
  • Renamed Cyborg to Droid.
  • Renamed Ticksaber to Time Queen.
  • Modified Soulforge's fiery eye.
  • Decreased F22's cost to 10000.
  • Bloodwalker's Bloodletting Sword now make units sticks to it.
  • Severed Hands and Wretched from Wretched Emmisarry now compacted.
  • Wretched Emmisarry's body base is slightly optimized.
  • Customized Excavator dynamites spins to be more destructive.
  • Dark Huntsman's unit base has been removed, and his eye becomes an item of clothing.
  • Ancestral Conquerer's Energy Overdrive effect now emits light.
  • Ancestral Conquerer now has a glowing red pupil and glides down from the sky.
  • Revamped Ancestral's Rukyrion sword's effect and function.
  • Fixed Vulture on Bounty Hunter getting instantly destroyed.
  • Puppeteer's Mother Puppet's bloody dress is now innaccessible.
  • Nerfed F22's Homing Missile to be homing only on the first second, added more cooldown to attack speed a bit and have a harder impact.
  • Revamped Ticksaber's rapier Pierce to make her dash forward while also summoning a homing Crescent instead of teleporting.
  • Nerfed the Ticksaber's Time Slash, but balanced it by making her heals 10 point of health for each slash, also make it a combat movement.
  • Optimized Ancestral Conquerer's unfalling passive to be based on his current position instead of a fixed position.
  • Increased health a bit and increased the screen shake of Pained Scream for Wretched Emmisary.
  • Removed the Dead Skull clothing on Dead Mourner, changed his eye into cloth items, and revamped his clothing to be normal.
  • Dead Mourner's unit base are revamped and renamed to Tainted Humanoid Base.
  • Small particle addition for M0D.
  • Revamped Ionic Tyrant, Cyber Punk, Dubcore Rider, Succubus, Fisherman, Rumbler, Bloodwalker, Drunken Master, Excavator, Excalibur, Helldraw, Bounty Hunter, Earl, Sergeant, Parachute Soldiers, and Brewer's clothing (removed old clothing items too).
  • Removed the Loading Delay for Expansionary so the Items are loaded properly.
  • Renamed some Items to make more sense.
  • Revamped some unit descriptions grammar and spelling.
  • Added Expansionary logo icons to all current items.
  • Renamed a few items to make sense.
  • Moved Q&A to Wiki.
  • And more bug fixes!

(1.2.4)

New Units, Features, Abilities, and Additions!

  • New Units: Sherlock, Sergeant.
  • Added new Icons for the new Units.
  • Succubus, Conjurer, Swordmage, Gravedigger, Maximus, and Midas's items of clothing are revamped and becomes customized prop instead of new items.

Changes and Bug Fixes!

  • Increased cost of F-22 Jet to 14000.
  • Fixed Ice Age particle acting too much.
  • Fixed Flammerst didn't work properly.
  • Fixed Wretched Emisarry to work properly on another map.
  • Brewer's throw potion is now only 1 item instead of being 2 separate items.
  • Mongolian's shoot amount distance passive is now inside the bow instead of the unit base.
  • King Midas's name has been changed to Midas.
  • Fixed M0D doesn't clears up properly :/
  • Eastwood's beard is given back due to him being shaved looks too fresh πŸ˜”.
  • Optimized and removed some unit bases.
  • Optimized and removed some items.
  • Some unit description has been changed... again.
  • And many more that I could not remember!

(1.2.3)

New Units, Faction, Features, Abilities, and Additions!

  • New Factions: Modern Warfare.
  • New Units: Ticksaber, Dark Huntsman, Greathammer, F22 Jet, Avira, M0D.
  • New Icons for several units(revamped and new units) and a new Faction from Hambody.
  • Wayang's design has been improved.
  • Soulforge's clothing decoration is improved.
  • Soulforge's Last Forge mode clothing is now fully revamped, and it last for 40 seconds than 22 seconds.
  • Prayeth's now has an indication, decreased cost, and distance limit.
  • Sacrificer now has an indication when damaging himself for summoning.
  • Wretched Emmisary is revamped to be more like its original concept, becoming a true representative of the wretched... the humans.
  • Mage's effect immunity now has a small indication.
  • Eastwood now puts his left hand on his gun when shooting.
  • Some factions now have filled to have 7 units!
  • Added some Audio and Visual indications to some abilities.
  • Added Creative Commons License for which acts as License Protection, thanks to my seniors for suggesting and guiding it.

Changes, Revamps and Bug Fixes!

  • Decreased cost for Hermit.
  • Improved Hermit ability to be more convenient, removing its projectile resistance, and now giving it an audio indication.
  • Hermit's throw no longer stuck on itself and also changed from a spear to a stick.
  • Titanoboa's slither has been changed to be more proper.
  • Fisherman's cost is slightly increased from 210 to 220.
  • Totem's indication is now delayed.
  • Myconid's cap is now team colored based.
  • Myconid's sporing effect is now based on the health of the unit.
  • Druid's health is drastically decreased, cost increased a little, and removed his projectile passing ability.
  • Goblins now have smaller spears and team-colored clothing.
  • Enforcer's name has been changed to Assassin.
  • Enforcer has been revamped, decreasing his health, cooldown, and damage.
  • Enforcer's teleporting indication is now the same as Rogue.
  • Enforcer's targeting when possessed is now based on the aiming of possession.
  • Soulforge's hover is now actually making him hover.
  • Soulforge's hand lock now have slightly different materials.
  • Soulforge's gigantic sword cast now has a slight glow outline.
  • Soulforge's screen shake VFX is now lesser.
  • Ancestral Conquerer's block now has a bigger indication.
  • Ancestral Conquerer's fog is reduced, and its crown is removed.
  • Ancestral Conquerer's explosion now has more impact and damage.
  • Sacrificer's knife could now act as a melee weapon.
  • Behemoth's unit base has been fixed, and his dual Flammerst is now wielded correctly, becoming 1 item instead of 2 separate items.
  • Evicted Gallant's eye is actually crying now, forgot to implement that one.
  • Evicted Gallant has been nerfed in range, attack speed, and damage a little bit.
  • Evicted Gallant mass has been changed to 20, while the walk speed multiplier to 1.2 instead of 1.3.
  • Raider's targeting when possessed is now based on the aiming of possession.
  • Raider's health has been slightly buffed from 110 to 160.
  • Raider will now not pull herself when dead, and also have SFX for grappling.
  • Raider's gravity bug is fixed.
  • Wendigo now actually has antlers.
  • Wendigo stats has been nerfed, and its cost reduced from 450 to 300.
  • Earl's Intimidation explosion is now more optimized.
  • Forstenad has been nerfed and revamped, and now costs 2500.
  • Glacier Giant's Ice Age ability is revamped to show an indication of an ice storm.
  • Glacier Giant's Ice Core and Glace Arise abilities is removed due to being nonessential.
  • Glacier Giant's mass is increased significantly, from 200 to 600.
  • Snakeeye's health has decreased.
  • Bounty Hunter's cost has been increased a little, and his vulture's low height is now 50% lower.
  • Helldraw's shooting sounds now have more impact.
  • Maximus particle which is based on damage is now smaller.
  • Venturer's SFX is lowered, and his health is buffed from 120 to 150 to match his cost.
  • Mage's range has been increased, at the cost of his forces effect reduced to 5 seconds instead of eternity.
  • Excalibur's sword now does not exert the Kill Aura, only his ability.
  • Excalibur's effect has been buffed to be stronger and more destructive.
  • Added custom swing force for Excalibur.
  • Guardian hierarchy has been lowered to below Excalibur, removing his healing AoE, as well as both of his Holy Projectile. He still keeps his role as Tanky Support unit, but in terms of defense only. His stats are matched up and the cost decreased to 1500.
  • Guardian's Protection Shield's ability is now more optimized and stylized.
  • Changed Cyborg's shield for a bit.
  • Decreased Cyber Punk stats by 35%. Also moving his passive on-hit buff ability to Guardian.
  • Biomaniac now walks backward instead of staying still when in range, his effect now has SFX and only stays for 10 seconds.
  • Puppeteer's ranged puppet has a lower cooldown now.
  • Puppeteer's string now has a team-colored base. Also removed some unnecessary clothing.
  • Puppeteer and her Puppets have their stats changed.
  • Puppeteer's face flicker has been moved for Wayang instead.
  • Puppeteer's cost is now increased to 1800 from 1500 due to strategic advantage.
  • Dubcore's volume has been lowered drastically.
  • Dubcore's rider and cannon health is nerfed, but its cost is now 2200.
  • Dubcore's damage, fire rate, and speed are decreased.
  • Ionic Tyrant's cost is reduced to 4500.
  • Ionic Tyrant's Lancegun projectile changing ability is now connected to his weapon instead of the unit base.
  • Ionic Tyrant's distance-based ammo is now more optimized.
  • Ionic Tyrant's forcefield now shrinks upon deflection and slowly generates.
  • Drunken Master's damage has been reduced... burps
  • Headless Horseman cost is now 2500, increased stats, and his phantom horses now are deleted faster.
  • Headless Horseman's pumpkin head following now has no collision.
  • Headless Horseman now has a customized design.
  • Soul Collector now won't trip as much, buffed his health from 1000 to 2000, and changed step sounds.
  • Nerfed Eastwood greatly, decreasing his cost to 5000 and matched his stats to it. Sorry pardner, you're still the hero in my book.
  • Eastwood's bullet now could hit the same target but also nerfed the bullet stats tremendously.
  • Revamped Eastwood's particle on bullet collider only hit max to 4 hits per bullet instead of 50 max hits per bullets.
  • Refined Eastwood's clothing, removing his beard in the process.
  • Marina's attack speed is nerfed from 3 seconds to 5 seconds.
  • Marina's Whirpool ability has increased cooldown and a bigger range for activation.
  • Marina's Anchor Enlarge now have SFX and her Wave Dash is now more optimized.
  • Nerfed Marina's anchor damage by 100.
  • Totem and Glacier Giant size now won't conflict with NoVariation mod.
  • All Subunits and some Units now won't show the health bar.
  • Some unit description has been changed... again.
  • And many more that I could not remember!
  • Removed unnecessary debug like the Expansionary welcoming.

(1.2.2)

New Units, Features, Abilities, and Additions!

  • New Units: Hermit, Myconid, Goblins, Enforcer, Raider, Wendigo, Forstenad, Sacrificer, Prayeth, Evicted Gallant, Soul Collector, Venturer, Mage, Cyborg, Biomaniac, Marina Seagal, ???
  • Some factions now have filled to have 7 units!
  • Totem now indicates when its support is in range.
  • Elven's silver sword now causes a small healing explosion to teammates whenever it hits enemies, it would deal more heals when his sword hits teammates!
  • Druid's acid explosion now could also cause the turning effect, and its chance to do its stoning slime sludge effects is now 80%.
  • Soulforge Swordcaster now could enter his Last Forge mode when he is under 20% health, where he becomes a condensed astral form of a king-like figure which could last only for a few seconds!
  • Foul Soul has been pretty unstably strong for a long while now, to counter that, it has a debuff called Hungry Debuff, which when his health is affected whether it is healing or damage gain, Foul Soul would get damaged based on the 10% HP it has.
  • Headless Horseman now has a new ability called Damned Horde, which summons a few phantom horses that give creeps to the enemies and trample them!
  • New cosmetic for Headless Horseman, a flying pumpkin head that follows him around, just for decoration.
  • Snakeye's snake would now summon 3 little snakes upon death.
  • Maximus now has a new passive called To The Max, which each time Maximus shot a bullet he gains more range by 2%! And now his bullet increased the damage based on how many it pierced, it's doubled by 100%! The VFX Particle size is now based on the damage of bullets.
  • Added Shield Coverant to Guardian, which heals enemies and acts as a shield and served as protection and cover.
  • Added some Audio and Visual indications to some abilities.

Changes, Revamps and Bug Fixes!

  • Units on the mod page no longer show their icons, only factions do it now.
  • Titanoboa's health has been reduced from 450 to 200.
  • Succubus lure now has a 50% chance instead of 100%, has an audio indication for changing team and rejection, but also decreased her speed.
  • Added more turning speed for Wayang so he could face enemies more often.
  • Wayang's divine sun explosion is optimized and buffed and now could only hit enemies.
  • Vulcan Imperator now cost more, health from 1600 to 1650, and has more explosion sound effects on his eruption.
  • Vulcan Imperator's explosion now is smaller, would not spawn when in contact and only in swing, and has reduced damages overall.
  • Elven's silver sword now deals less damage.
  • Increased the amount of projectiles shots by Forest Archer from 10 to 20.
  • Ghoul has been renamed to Golem to fit the design, as well as reducing its range, health from 800 to 300, also mass from 1.3 to 1.8.
  • Bug Fanatic's health has been reduced from 200 to 170, and his bugs will expire quicker, from 100 seconds to 60 seconds, basically 1 minute.
  • Conjurer health has been reduced from 200 to 100.
  • Druid cost is increased to 2200, health nerfed from 1000 to 500, and damage reduced from 400 to 240.
  • Druid's acidic explosion now causes a little bit more damage.
  • Fixed Conjurer description being in the wrong faction.
  • Thronekeeper now has been renamed to Throne Keeper.
  • Optimized Kinematic Far to check Throne Keeper position earlier.
  • Throne Keeper's Static Mode and Animated Mode now have an audio indication, as well his suffocation is based on time.
  • Fixed a wrong grammar on Sword Mage.
  • Nerfed Swordmage as well as his Mordul swords.
  • Swordmage now spawns Mordul swords with delays.
  • Greatly reduced the damage from Mordul swords, they now cause damage on teammates 90% of their damage.
  • Changed King Midas's skirt to match the legged unit, and all projectiles that stick to him now have more time before it is removed.
  • Nerfed King Midas's health from 3000 to 1200.
  • Improved Soulforge Swordcaster to have more range, also decreased health from 6000 to 2000.
  • Replaced Soulforge Swordcaster's sword explosion.
  • Debuffed Ancestral Conquerer health to be 3000 instead of 4000, but increased his melee attack range by 50%! Also changed his health regeneration to only apply when his health is below 300 HP, but the regeneration rate increased by 50%, and also increased his attack speed by 75% during this state! It goes back to normal when he reached 300 HP.
  • Ancestral Conquerer's Conquer Sword is now improved visually.
  • Added sound designs for Chompion's bear traps.
  • Chompion's cost has been decreased to 600, but also tremendously nerfed his health from 600 to 250.
  • Earl's health and melee range have been decreased to become normal.
  • Earl's intimidation AoE now has to loop audio.
  • Foul Soul's explosion has been improved.
  • Foul Soul has been revamped, due to how weak it is now, and its cost is also decreased.
  • Behemoth's cost is decreased, and his HP is decreased too.
  • Wretched Emmisary and Behemoth now have greatly reduced health.
  • Wretched Emmisary's head is now vulnerable, alongside his arms.
  • Wretched Emmisary's terror projectiles now don't get instantly destroyed when it hits.
  • Increased Unnamed Peasant's cost to match DP and SP cost.
  • Changed Unnamed Peasant's Helping Hands ability to summon only 3 from left and right.
  • Unnamed Peasant's explosion is now in a more constant stream.
  • Unnamed Peasant's effects are now fixed to not cause NaN bugs.
  • Unnamed Peasant's particle is now customized to have custom material, so is his Helping Hands.
  • Increased Rogue cooldown from 0.7 seconds to 2.6 seconds, but he will have a 1-second cooldown if hits are successful.
  • Dead Mourner's health is decreased by about 80%.
  • Decreased damage from Headless Horseman shield and his horse speed, meanwhile removing capabilities to damage teammates.
  • Increased the cost for Headless Horseman.
  • Gravedigger's cost is increased to 2000 as well as decreased his health by a little bit but increased his spawns health a little.
  • Bloodwalker's health significantly decreased from 2500 to 1700, also his cost increased to 2200.
  • Due to the new Snakeeye's Snake buff, her Snakecolt cooldown is now increased.
  • Brewer's potions explosion is now revamped to be more balanced and fixed some lag issues related to her explosions.
  • Brewer's health has been increased a bit just to stay longer in battle even more.
  • Bounty Hunter's vulture now has decreased damage but increased health by a little bit, and also smaller size so that it won't get hit by Bounty Hunter often.
  • Bounty Hunter's vulture now flies a bit higher when going down.
  • Bounty Hunter's cost is now 1100.
  • Rumbler's health has been decreased by 60% to match the ranged unit's usual health.
  • Helldraw's Blazing Gun now has different audio effects, and her cost is now increased to 3500.
  • Maximus's health has been toned down by 50%.
  • Maximus's particles are now based on his damage.
  • Guardian's weapon's name has been changed.
  • Guardian's indicator is now removed.
  • Buffed Cyber Punk damage increased on hit passive ability, from only 10% to 30%, and also could increase after several seconds (approx 3 seconds).
  • Cyber Punk's trail now indicates his damage too, the bigger they are, the more damage it dealt.
  • Cyber Punk's cost has been decreased due to his block being removed, and all his current stats are also revamped.
  • Cyber Punk's color theme has been changed to yellow and black instead of green and black.
  • Dubcore Artillery's music has been changed to something better.
  • Dubcore Artillery's attacks have been revamped, added effects, and tweaked some stats.
  • Redesigned some units of clothing.
  • Added more mass for some units.
  • Renamed most items to make more sense.
  • Removed unnecessary or redundant functions, classes, and codes.
  • Removed unnecessary and redundant items like clothes, unit base, etc.
  • The factions have been sorted based on the current list in the Init Section and mod description.
  • All custom resources like custom icons and models now use AssetBundle to optimize loading.
  • All unit description on the mod page has been improved.
  • All units have been reviewed and revamped by me with the help of Googly Eyes!
  • And many more that I may forget to add to changelogs!

(1.2.1)

Major Update

New Units, Features, Abilities, and Additions!

  • New Units: Chompion.
  • Reworked Units: Ghoul, Totem, Thronekeeper, Druid, Soulsforge Swordcaster, Ancestral Conquerer, Earl, Glacier Giant, Excalibur, Cyber Punk, Dubcore Artillery, Ionic Tyrant, Wayang, Helldraw, and many others!
  • Rogue now has a one-time unique ability called Betrayal, which when he is under 30 health, he transforms into a team unit with 1 health point, yet aims at allied enemies, but there are many drawbacks! He automatically loses if he's alone, he will be also aimed at by his old teammates due to him practically switching sides, and if there are 2 undercovers Rogue, when they met each other closely they will try to kill each other.
  • Updated Guardian's shield to have a 50% chance to absorb projectiles, destroying them completely or deflecting them with very low velocity.
  • Ancestral Conquerer now has a passive ability called Between Heaven and Hell, which makes him able to fly upward upon reaching a low level.
  • Unnamed Peasant now has an ability called Void of Soul, which acts like a black hole, which sucks on every unit near him, also added a new ability called Reaching Fragment, where Unnamed Peasant condensed his essences into multiple homing strikes that can hit once, damage based on how long it is active, the more it is alive the more it damages, upon reaching 0 damage, it dies off.
  • Behemoth now has a new passive ability called Lame de Flamme, which sets every enemy near him on extreme fire.
  • Replaced Wayang explosion on hit with a new ability called Divine Sunshine, which is the best way to deal with low-health armies since it makes every enemy within a few radii burst a mini-sun, but there's a drawback, the sun deals damage to allies and enemies. The ability activates when it swings its sword, and it takes a few seconds to reload.
  • Bounty Hunter now has an ability called Dead Line, which increased damage by 1% each time it travels, it has a max capped of 5000 damage.
  • Helldraw now has custom bases and a custom ability to absorb any projectiles to heal herself and increase health by 66% of the damage of light projectiles and bounce back the projectile with increased damage and force by 150%, this ability would be capped when Helldraw reached 500 or more health. This however also has a lethal drawback, of turning enemies projectile that is absorbed to be more fatal!
  • Added custom trail design for Cyber Punk swing.
  • Added Bloated Blood ability for Bloodwalker, which lets him regenerate by 25% of lost health in 15 seconds, meaning the more he lost health, the higher the heals.
  • Added hidden easter eggs for a Puppeteer that has a chance of 1% to appear.
  • added an ability called Void of Soul to Unnamed Peasant, which acts like a black hole.
  • Earl's flail now causes a small miner explosion and added a custom ability for him that matches with his 1st ability called Axe Trio, giving him more offense ability when he is surrounded.

Revamp and Bug Fixes!

  • SLMACore is now dependent on the updated newer version, 1.0.4.
  • Additions and unit descriptions on the mod page have been improved.
  • Dubcore Artillery's cannon has been renamed and revamped, as well as improved his health and increased cost.
  • Fixed Dead Spaces effect from causing crashes as well as changing the texture to be a bit more spacing.
  • Fixed Cyber Punk to walk very slowly.
  • Vulcan Imperator abilities and offense visuals have been improved, also it now causes an explosion on sword hits and has a bigger fire explosion radius, but its cost is increased and its health is slightly nerfed.
  • Wayang health has been significantly decreased to balance it out.
  • Fixed Eastwood's Speed Riggy increased lag spike on start.
  • Ionic Tyrant's Ionic Flame now does more negligible damage, reduced damages and stuns from it, and also greatly increased the cost of his placement, but in addition, his forcefield now acts as a counter-mirror for low projectiles. Forcefield design is improved as well to look more defensive.
  • Cyber punk's block has been repurposed for Ancestral Conquerer.
  • Brewer Rainbow is now brighter than before, as well her potion's explosion now won't damage her or her teammates.
  • Fixed bug where Titanoboa often hits teammates and kills them, now it will do 0 damage to teammates, and also no longer damages itself when it hits an enemy.
  • Fixed bug where Cyber Punk has a damage increase cap, now he will always increase his damage from any health changing, also, his knockback will be increased a little too, and the percentage of addition is 5% instead of 50%, also decreased the volume.
  • Decreased health generation from Ancestral Conquerer by 70%, but increased his health to 4000 and cost to 10000, and fixed the bug where it bypasses health value.
  • Added knockback to Ancestral Conquerer's explosions to indicate damages, and big explosion on the giant one, also improved his wings function so that it flies high when enemies are far and kind of hovers over when enemies are close.
  • Ghoul's tree visual was assigned to be smaller.
  • Reduced the cost of Gravedigger by a little.
  • Changed Glacier Giant's Tornado rotation to be slower so it doesn't look too nauseating.
  • Druid's acidic explosion now has small damage and nerfed implosion force, as well as improved visual to be less annoying.
  • Nerfed Thronekeeper so that it will now suffocate a little if it stays in Static Mode, when reached 100, it will no longer suffocate.
  • Changed Soulsforge Swordcaster's visual design of skin to be matched with team coloring and sword explosion having soul sword explosion.
  • Improved Earl to be more menacing in size.
  • Rogue health has been increased by 8%.
  • Unnamed Peasant's Dark Aura ability has been improved visually, and now acts as a shield instead of being an offensive AoE.
  • All Sub units that fit no criteria are now in the Subunits faction instead of having no faction, and all Sub units have a logo of custom Expansionary logo.
  • Eastwood now could dodge projectiles and melee normally, and also fixed lags due to particle overlaps in the Speed Riggy ability.
  • Gravedigger, now reset health when switching to Bat state and Vampire state, but only himself and not his armies.
  • Renamed Unit: Cyberpunk to Cyber Punk.
  • Removed some redundant codes.

(1.2.0)

We reached the 20th Expansionary update and 25k+ downloads, which is supremely fantastic!

Thanks for staying with Expansionary and see you in the long next time! 🀠

  • All Icons are now customized icons and have been improved to remove blurriness by changing the filter to Point instead of Bilinear. (Thanks very much to HambodyKidz for making the sprites and telling me these tips).
  • New Factions: Dark Age.
  • Optimized every distanced-based ability like Mongolian projectile amount change or Thronekeeper jumpscare to not be laggy.
  • Ionic Tyrant's force field is now more transparent and his Ionized Plasma Laser now has 2.5 seconds cooldown instead of 1.4 seconds.
  • Earl's intimidation AoE now has a slight knockback.
  • Improved the look of Ancestral Conquerer's base and some explosions.
  • Increased a bit of health for Ancestral Conquerer, and fixed a bug where it doesn't do the Thunderstrike ability because unit health is above 3000, and now caused the enemy to stop attacking for 4 seconds, and fixed where his Trail thunder explosion radius is too big.
  • The Energy Overdrive effect from Ancestral Conquerer now has the capability of making anyone who is on its effect have their attack speed decreased by 75%.
  • Faster World ability from Ancestral Conquerer has been removed and is scrapped for another unit instead.
  • Vulcan Imperator's chain now has gravity.
  • Some units are moved to the new Faction and planned to fill other factions that seem a little bit empty (Clash Siege, Forgotten Communion, Far North, and Experiment).
  • Eastwood has been moved to the Wild West faction and is no longer a secret. (I will still plan for him to be hidden but until then, I guess I'll remove the restrain since no one has found him), as well as revamping all about him(Abilities, Clothing, Custom Unit Base)
  • Improved some writing on unit descriptions.

(1.1.9)

MAJOR UPDATE OF EXPANSIONARY

  • New Factions: Dystopian.
  • New Units: Ancestral Conquerer, Thronekeeper, Earl, Cyberpunks, Ionic Tyrant.
  • Improved Brewer, Vulcan Imperator, Snakeeye, Behemoth, Wretched Emissary, and Helldraw.
  • Vulcan Imperator now has improved fire portal particles, and his Vulcan dash speed is greatly increased.
  • Brewer now has custom explosions instead of premade ones and now, instead of just black particles for her ultimate, it is rainbow-colored.
  • Snakeeye now has Snake ammo on her back.
  • Helldraw's clothing has been improved and she is now more stabilized and attacks more.
  • All fog ability has been optimized and changed.
  • Removed Projectile Pass ability from Behemoth.
  • Increased Guardian AoE heal.
  • Fixed the Soulforge Swordcaster explosion to be bigger than expected.
  • Druid's visual has been fixed (No more blue particles), and also added custom vacuum explosion for Druid.
  • Buffed Gravedigger by making Torch weapon only harm enemies, increasing the amount of bat spawned and health amount a little.
  • Fixed the bugs for all Distance-based abilities to be more precise (Example: Mongol's projectile amount based on distance).
  • Moved Headless Horseman from Clash Siege to the Primeval Kingdom and Dubcore Artillery faction to Dystopian.
  • Maximus's cost has been decreased to 6000, as well as changed his shirt's visual to appear dustier.
  • Generated ID for every item created (150+ IDs: Unit Bases, Weapons, Clothing, etc) MANUALLY so it is compatible with UC.
  • UC Compatibility for all items, making them capable of being saved.

(1.1.8)

  • Experiment factions are now emptied of their old units and added a new Unit: Drunken Master.
  • New Factions: Primeval Kingdom, Far North.
  • Renamed Warmonger to Clash Siege.
  • Fixed Guardian sword being Neon Green instead of Neon Yellow.
  • Voidmaster name is changed to Wretched Emissary.
  • Mongolian now shoots 1 arrow when far away, and 3 when in close range, Vulcan Imperator now has Flaming Chase ability, and Excalibur now can create a Heavenly Slash effect.
  • Conjurer has been moved to the Great Forest faction.
  • Changed Swordmage amount of Mordul sword to 30 instead of 24
  • The tornado size of Glacier Giant has drastically increased and changed the visual design.
  • Edited the effect of Ghoul's spike into a tree.
  • Balanced Conjurer, Bounty Hunter, Maximus, Rogue, Titanoboa.
  • Increased Glacier Giant size.
  • Changed Debter Pain chain design for Vulcan Imperator.
  • Added props for Glacier Giant which is a whole boat and for Excalibur, changed his helmet design.
  • Gravebat's bloodlust eye has been transferred to Bloodwalker.
  • Unnamed Peasant mad trail is now fully invisible (No more gray indicator) and added more particles for him.
  • Soulforge Swordcaster now has an improved visual design.
  • Bounty Hunter's Vulture is now released on a longer range.
  • Revamped Gravedigger's ability to be more certain instead of a gamble, but I didn't remove the gambling feature entirely. Now, instead of summoning Vampires or Skeleton Warriors, he summons Dead Villagers, which have randomized weaponry, and occasionally, 1/5 Chance, one of the villagers wields a Torch weapon (This took so long for me to figure out, bruh).

(1.1.7)

  • The additions table now has new units in the tables.

(1.1.6)

  • Fixed Unnamed Peasant effect overlap in freezing effect.
  • Dubcore Artillery has been moved to the Warmonger faction.
  • 4 in total new Units: Bounty Hunter, Gravedigger, Totem, Conjurer"
  • Added 1 more unit to Forgotten Communion: Gravedigger
  • Added 1 more unit to Chaotic Line: Bounty Hunter
  • Added 2 more units to Tropical: Totem, Conjurer
  • Changed Excavator weapon particle trail on his shovel force point instead of hand and improved Behemoth fire saber.
  • Moved Behemoth's eye-drag ability to Gravedigger bats.
  • Balancing on Elven, making him more powerful and increasing mobility, also turned down his cost to 80 instead of 120.
  • Increased Voidmaster projectile amount and changed his Undying weapon, Fisherman pull force, Excavator health, and Foul Soul life-steal.
  • Decreased Rogue health and Foul Soul damage.
  • Most of the Expansionary units that used Wings (Bugs, Grave Bats, Vulture) now have customized wing flap speeds.
  • Changed Swordmage amount of Mordul sword to 24 instead of 18
  • The sun shines brighter in Wild West.

(1.1.5)

  • Added an invisible golem base for Flumph.
  • Unnamed Peasant now uses his new ability as an attack instead of Soul Reaping, which is scrapped for another unit instead.
  • Fixed bug where Unnamed Peasant still has collision.
  • Glacier Giant now punches and has bigger raw power.
  • King Midas's abilities (Crown Spike and Gold Rush Shockwave) have been removed and are kept for another unit. But in equivalent exchange, He's buffed in health, offense, and walk speed.
  • Added small details to Midas if a low projectile hits him, it turns into gold.
  • King Midas and Soulforge Swordcaster unit cost has been reduced.
  • Explosions from Maximus are now transformed into Druid, and more customized and revisioned.
  • Improved Glacier Giant and Unnamed Peasant cost and gameplay.
  • Some new Sprites by HambodyKydz.
  • Improved Guardian Design and changed ability from Holy Slash to Holy Heal.
  • Nerfed Titanoboa, Vulcan Imperator, Foul Soul, etc.
  • Buffed Rogue, Guardian, Voidmaster, etc.
  • Decreased Dubcore Artillery noise.
  • Changed Maximus Aim particle size and projectile knockback, which also decreased his health.
  • Changed Great Forest Faction sprite.
  • Revamped Forest Archer and Bug Fanatic to work more properly.
  • Improved Druid and King Midas stoning effects to have customized material.
  • The seal has been destroyed somewhere.

(1.1.4)

  • Some grammatical errors were fixed.
  • All Faction IDs are now changed.

(1.1.3)

  • Removed title in Additions and changed some Descriptions.
  • Added Snakeeye, Dubcore Artillery, and Maximus to Chaotic Line
  • Added Titanoboa, Vulcan Imperator to Tropical
  • Added Dead Mourner, to Forgotten Communion
  • Added Excalibur to Warmonger
  • Added Glacier Giant, Swordmage, and Unnamed Peasant to Experiment
  • Fixed a grammatical error in Descriptions.
  • Changed Druid designs, Improved Succubus Eye, and Improved Ghoul skin, also changed Guardian light intensity.
  • Changed and added extra abilities to Guardian, improved Ghoul ray, and more offense on Foul Soul.
  • Units name changes from Clint Eastwood, Siren, Sentinel, and Paladin to Eastwood, Succubus, Bloodwalker, and Guardian
  • Units name changed back from Soul Tyrant to Foul Soul
  • Nerf and Buff on Rogue, Forest Archer, Ghoul, Bug Fanatic, Bloodwalker, Guardian, Soulforge Swordcaster, and others.
  • (Planned a custom ability for Clint Eastwood for the next update, so I hid him in a special place somewhere if anyone wants to unlock him for now)

(1.1.2)

  • Fixed mysterious bugs.

(1.1.1)

  • Fixed Chaotic Line not having custom icons for units.
  • The cost of Voidmaster from 40000 turned into 10000, changed because it fits more.

(1.1.0)

πŸŽ‰ 10th Update Milestone! πŸŽ‰

AY, IT'S THE EXPANSIONARY 10TH UPDATE, THANK YOU ALL FOR PLAYING MY SMALL MOD AND ALL THE PEOPLE WHO HELPED ME IMPLEMENT THE MOD!

  • Introducing a new Faction called Experiment! For now, it has 5 units(Clint Eastwood, Soulsforge Swordcaster, King Midas, Siren, and Sentinel), this faction is going to be all the ideas that don't seem to fit in any current theme but interesting units.
  • Added a secret unit to the secret faction.
  • More custom icons! This time, Eastwood is by me :)
  • Removed the Candlepush effect from Druid's attack, but increased the projectiles spawned from 3 to 6 on each hand, and added a spread value of 1.5.
  • Bug Fanatic Improvement: Fixed Bug's wings color is Valkyrie color instead of Jungle Themed, Bugs also died on 100 seconds now instead of 5 seconds, but now the bug is spawned per original times 1.5 cooldown.
  • Voidmaster appearances and weapons are changed.
  • The cost of Voidmaster from 100000 turned to 40000.
  • Credits are now put above the Changelogs

(1.0.9)

  • Fixed bugs where Ice Effect VFX becomes black (collide materials with Voidmaster)
  • A fix of nerfing and buff to some units that is too much on the previous update. (Behemoth, Ghoul, Forest Archer, Soul Tyrant, Rogue, and Templar)
  • Phantoms / Ghost unit which is *Behemoth, Druid can pass through light projectiles, while Dread-like Voidmaster can pass through anything(heavy projectiles and arrow, light projectiles, also can clip into the wall as long as the sword doesn't hold him back, and can go into the ground and resurface back with charge attack)! Please mind that unit Headless Horseman and unit Headless Rider will not have the ability to pass through light projectiles even though they are specter because of balance reasons, they are already fast enough against the ranged unit.
  • Headless Horse is not so headless anymore, is redesigned to be matched designs with Headless Rider.

(1.0.8)

  • Changed name from Unnamed Peasant and Templar to Voidmaster and Paladin
  • Added 1 more custom ability to Paladin.
  • Revamped some descriptions and others detail.
  • Added more clothing to Voidmaster

(1.0.7)

  • Updated the Dlls which isn't updated before (whoops)

(1.0.6)

  • Added more units to all current factions. (Bug Fanatic, Elven, Forest Archer, Druid, Unnamed Peasant, Rumbler, Rogue, Headless Horseman, and Templar)
  • Changed addition units and factions description.
  • Dead Line and Chaotic factions are now combined into one faction, which is now named Chaotic Line.
  • Renamed from Foul Soul to Soul Tyrant.
  • Buffing some units and Nerfs some units.

(1.0.5)

  • fixed text pronunciation, "Eppansionary" changed into "Expansionary".

(1.0.4)

  • IMPORTANT UPDATE INFO (Delete your SLMACore and install the one from the ThunderStore, use that SLMACore, do not use that is gotten from an old version or other mod).
  • Fixed mod to be compatible with r2ModMan by integrating icons directly into the mod.
  • Fixed Vocal not working properly + Invalid pitch.
  • Changed name from Mongol and Fishermen to Mongolian and Fisherman.
  • Nerfed and Buffed all Factions (changed Ghoul to be a tanky yet less attack, Helldraw damage and cost, etc).
  • Changed some unit addition descriptions (Fisherman, Chaotic, Wayang, Mongolian, Behemoth and Great Forest).

(1.0.3)

  • Added Great Forest, Dead Line, Warmonger, and Chaotic faction.
  • Added custom icons for both Tropical and Forgotten Communion.
  • Balanced Fiery Explosion and Fire Arena on Fire Potion by Brewer Throw.
  • Positioned the Faction so it is near to its closest theme.

(1.0.2)

  • Fixed Fisherman being nullified and naked.

(1.0.1)

  • Fixed the VocalRef issue that caused the mod becomes unplayable.

(1.0.0)

  • Added Tropical, and Forgotten Communion factions.