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A particle simulator. Began as a 2D DirectX point sprite effect creator in 2004 and then morphed into a 3d, physics-based (gravity) particle simulator around 2007. Not worked on since around 2009.
GarrettCMiller/Quantum
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A particle simulator. Began as a 2D DirectX point sprite effect creator in 2004 and then morphed into a 3d, physics-based (gravity) particle simulator around 2007. Not worked on since around 2009.
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